Ingame with LLE.It does same thing (pausing due to errors) as mentioned BlackDaemon at BloodRayne: Betrayal.To bypass it just comment Emu.Pause() in D3D12GSRender.cpp, line 281.Thx for info BlackDaemon.
(12-16-2015, 07:34 PM)John GodGames Wrote: Ingame with LLE.It does same thing (pausing due to errors) as mentioned BlackDaemon at BloodRayne: Betrayal.To bypass it just comment Emu.Pause() in D3D12GSRender.cpp, line 281.Thx for info BlackDaemon.
Looks like geometry, post-processing and texture issues. vlj could probably fix quite a lot of stuff with this.
You should also always mention or show the modules LLE'd, as per the updated guidelines.
You could also try it with this PR, as it includes many accuracy fixes and may improve the rendering.