lolman555PL
Unregistered
Little Big Planet 2 starts up and stays around 600 FPS with a black screen. The log was whopping 3 MB! I compressed it and attached here.
This post was last modified: 02-03-2019, 12:08 PM by Asinine.
Dante38490
Unregistered
(10-07-2015, 07:53 PM)lolman555PL Wrote: Little Big Planet 2 starts up and stays around 600 FPS with a black screen. The log was whopping 3 MB! I compressed it and attached here.
Not Load for me
lolman555PL
Unregistered
(10-07-2015, 10:34 PM)Dante38490 Wrote: (10-07-2015, 07:53 PM)lolman555PL Wrote: Little Big Planet 2 starts up and stays around 600 FPS with a black screen. The log was whopping 3 MB! I compressed it and attached here.
Not Load for me
Quote:Loadable: You get a black screen with FPS > 0.0 and/or the RSX debugger shows some game textures. (Note that this category is updated regularly)
tambre
Unregistered
(10-07-2015, 10:34 PM)Dante38490 Wrote: (10-07-2015, 07:53 PM)lolman555PL Wrote: Little Big Planet 2 starts up and stays around 600 FPS with a black screen. The log was whopping 3 MB! I compressed it and attached here.
Not Load for me
If it doesn't load for you, please include the log.
notq
RPCS3 Tester
0
435 posts
58 threads
Joined: Nov 2017
I tried it yesterday and it's loaded. Here's the log. But my version is NPUA-80662. Btw as i can see BCES00850 it's a DLC and the US is a NPUA-80662 and EU is a NPEA-00324. So here's a mistake in the thread name i guess.
Dante38490
Unregistered
(10-08-2015, 04:41 AM)tambre Wrote: If it doesn't load for you, please include the log.
I finally understood why does not work with me is because of the update from 1.20 to 1.33 until the last, if not with the previous 1.18 and the game is actually "loadable" but stops right after with the error :
Quote:E {PPU[0x40] Thread (bringup)[0x00ba6f78]} Exception:
(in file Emu\SysCalls\Modules\cellFs.cpp:1030, in function cellFsAllocateFileAreaWithoutZeroFill)
And the trophy does not install itself, is still a job for this game.
For games with a version higher than 1.20, the error is this:
Quote:E {PPU[0x1] Thread (main_thread)[0x00c223d4]} cellSysutil: Filesystem mounting failed.
(8001002b)
E {PPU[0x1] Thread (main_thread)[0x0081b9b4]} Exception: Access violation reading location 0x8
(in file ..\Utilities\Thread.cpp:1122, in function _se_translator)
And here are the complete log, if it helps to understand the different error depending on the version.
Log Game 1.18
Log Game 1.33
lolman555PL
Unregistered
We got something new with the latest RPCS3! The game's now capped to 60FPS, an there are some colorful dots flashing at the top of the screen. Look at the picture.
Dante38490
Unregistered
(10-09-2015, 05:44 PM)lolman555PL Wrote: We got something new with the latest RPCS3! The game's now capped to 60FPS, an there are some colorful dots flashing at the top of the screen. Look at the picture.
It ca be implemented I think it is repeated in a loop.
Quote:RSX: W {rsx::thread} NV4097_GET_REPORT: Unimplemented type 1
RSX: ! {rsx::thread} flip(1)
shoopdahoop22
Unregistered
Has this game made any more progress in the past few months?
Ekaseo
Unregistered
(06-25-2016, 02:06 AM)shoopdahoop22 Wrote: Has this game made any more progress in the past few months?
its stuck on a loading screen