tambre
Unregistered
(08-26-2014, 06:32 AM)jacky400 Wrote: The access violation is from cellSaveDataAutoSave2()
https://github.com/DHrpcs3/rpcs3/issues/726
[raven02]
I have in no way modified that function for sure.
If I could get that access violation I might as well try fixing it, but the trial version just freezes for me before going in-game.
metallicafor
Unregistered
Many games shows access violetion errors. To me it look like some memory issue not what neko said in different thread but i might be wrong
Ekaseo
Unregistered
just this little update, that wont let you past the title screen, after you press anything, the message just dissapears and nothing happens.
Alexander9000
Unregistered
it's weird i tried with last update it work fine, i mean i'm using ppu jit obviously, with my spec i7 mobile 2,2 ghz to 3,2 i getting 22 fps in game.
tambre
Unregistered
(09-23-2014, 01:05 AM)Alexander9000 Wrote: it's weird i tried with last update it work fine, i mean i'm using ppu jit obviously, with my spec i7 mobile 2,2 ghz to 3,2 i getting 22 fps in game.
That's because older PPU JIT build didn't have it fixed yet.
umatuma
Unregistered
Need your help becouse I got black screen all time and this error
E {PPU[1] Thread (CPUThread)[0xa000e25010]} Exception: Access violation: addr = 0x6d (is_alive=1, last_syscall=0xd0230671 (cellPamfReaderGetNumberOfSpecificStreams))
It is comes after I chose the character in game
tambre
Unregistered
(09-25-2014, 04:42 AM)umatuma Wrote: Need your help becouse I got black screen all time and this error
E {PPU[1] Thread (CPUThread)[0xa000e25010]} Exception: Access violation: addr = 0x6d (is_alive=1, last_syscall=0xd0230671 (cellPamfReaderGetNumberOfSpecificStreams))
It is comes after I chose the character in game
Full log file, please?
Dante38490
Unregistered
(09-25-2014, 12:07 PM)tambre Wrote: Full log file, please?
Full log 80 or 120 mo ^^
Quote:G: E {PPU[1] Thread (CPUThread)[0x00e25010]} Exception: Access violation: addr = 0x6d (is_alive=1, last_syscall=0xd0230671 (cellPamfReaderGetNumberOfSpecificStreams))
E {PPU[260] Thread (AUTOSAVE)[0x00e15004]} TODO: UTF16stoUTF8s
E {PPU[260] Thread (AUTOSAVE)[0x00e0f0a0]} DynamicMemoryBlock::Free(addr=0xc00f30): failed
just takes into account the last line or it stuck, and it's about cellPamf.cpp cellSaveData.cpp, 2 is a mistake that a bug in mesa games
(09-25-2014, 04:42 AM)umatuma Wrote: Need your help becouse I got black screen all time and this error
E {PPU[1] Thread (CPUThread)[0xa000e25010]} Exception: Access violation: addr = 0x6d (is_alive=1, last_syscall=0xd0230671 (cellPamfReaderGetNumberOfSpecificStreams))
It is comes after I chose the character in game
This is then "normal" behavior. People who got in game downloaded a modified build. Not that the person who uploaded it said he did that initially.
Dante38490
Unregistered
(09-25-2014, 12:27 PM)ssshadow Wrote: (09-25-2014, 04:42 AM)umatuma Wrote: Need your help becouse I got black screen all time and this error
E {PPU[1] Thread (CPUThread)[0xa000e25010]} Exception: Access violation: addr = 0x6d (is_alive=1, last_syscall=0xd0230671 (cellPamfReaderGetNumberOfSpecificStreams))
It is comes after I chose the character in game
This is then "normal" behavior. People who got in game downloaded a modified build. Not that the person who uploaded it said he did that initially.
no, it's not normal, it worked before, but for a while there are these two error about cellpamf and save, and it speaks well of the official build.
Quote:G: E {PPU[1] Thread (CPUThread)[0x00e25010]} Exception: Access violation: addr = 0x6d (is_alive=1, last_syscall=0xd0230671 (cellPamfReaderGetNumberOfSpecificStreams))
E {PPU[260] Thread (AUTOSAVE)[0x00e15004]} TODO: UTF16stoUTF8s
E {PPU[260] Thread (AUTOSAVE)[0x00e0f0a0]} DynamicMemoryBlock::Free(addr=0xc00f30): failed