jzx
Unregistered
Hello ,
I just compiled rpcs3 and it works
I own few PS3/fat
here is my cfg
Linux debian 3.14-1-amd64 #1 SMP Debian 3.14.12-1 (2014-07-11) x86_64 GNU/Linux
cat /proc/cpuinfo |grep -i proc
processor : 0
processor : 1
processor : 2
processor : 3
cat /proc/meminfo
MemTotal: 4060308 kB
MemFree: 564736 kB
MemAvailable: 3359284 kB
Buffers: 396520 kB
Cached: 2263292 kB
SwapCached: 60 kB
Active: 1659588 kB
Inactive: 1355220 kB
Active(anon): 259928 kB
Inactive(anon): 103708 kB
Active(file): 1399660 kB
Inactive(file): 1251512 kB
Unevictable: 0 kB
Mlocked: 0 kB
SwapTotal: 6547452 kB
SwapFree: 6547392 kB
Dirty: 52 kB
Writeback: 0 kB
AnonPages: 354928 kB
Mapped: 120872 kB
Shmem: 8628 kB
Slab: 419728 kB
SReclaimable: 396780 kB
SUnreclaim: 22948 kB
KernelStack: 2448 kB
PageTables: 15088 kB
NFS_Unstable: 0 kB
Bounce: 0 kB
WritebackTmp: 0 kB
CommitLimit: 8577604 kB
Committed_AS: 1528500 kB
VmallocTotal: 34359738367 kB
VmallocUsed: 83548 kB
VmallocChunk: 34359649512 kB
HardwareCorrupted: 0 kB
AnonHugePages: 0 kB
HugePages_Total: 0
HugePages_Free: 0
HugePages_Rsvd: 0
HugePages_Surp: 0
Hugepagesize: 2048 kB
DirectMap4k: 109504 kB
DirectMap2M: 4083712 kB
glxinfo
name of display: :0.0
display: :0 screen: 0
direct rendering: Yes
server glx vendor string: NVIDIA Corporation
server glx version string: 1.4
Just wanted to know how to start homebrewing
is it possible to communicate with real ps3 with usb / eth ?
Anyway thanks guys
jzx
Unregistered
Regarding Ethernet, every game/homebrew I have seen so far just uses the sys_net module, which is just a wrapper of the lv2 syscalls http://www.psdevwiki.com/ps3/LV2_Functio...t_Syscalls
We haven't implemented those lv2 syscalls either, but we are high-level emulating that module as well (it works just like "sys/socket.h" on Linux, just with few differences SCE introduced just to fuck with us). And it actually works fine for some games. For example, I remember some FTP server homebrew (there was a thread by @ssshadow about it afaik) that you can run on RPCS3, so that any computer in your LAN can access to /dev_hdd0/ via FTP. Sending files is slow as fuck though.
Great , may tcpdump be useful to debug things ?
So yeah, connectivity between PS3s and RPCS3 vía LAN should be possible. However, due to RPCS3s slowness and poor RSX emulation, among several other issues, make that impractical for now.
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Another question i have is i own few ps3 (fat 40/60) sata hard drives is it possible to use those as raw device for example ?
Bigpet
Unregistered
(07-25-2014, 05:38 AM)jzx Wrote: Another question i have is i own few ps3 (fat 40/60) sata hard drives is it possible to use those as raw device for example ?
Nope, we do not emulate the harddrive encryption (it uses per console keys if I remember right)
jzx
Unregistered
(07-25-2014, 06:22 AM)Bigpet Wrote: (07-25-2014, 05:38 AM)jzx Wrote: Another question i have is i own few ps3 (fat 40/60) sata hard drives is it possible to use those as raw device for example ?
Nope, we do not emulate the harddrive encryption (it uses per console keys if I remember right)
is it possible to imagine something as using hdd studio to produce some sort of flat file
that can be an HDD image file and mount it as a regular drive or even fake it as an usb drive in rpcs3 ?
(07-25-2014, 06:22 AM)Bigpet Wrote: (07-25-2014, 05:38 AM)jzx Wrote: Another question i have is i own few ps3 (fat 40/60) sata hard drives is it possible to use those as raw device for example ?
Nope, we do not emulate the harddrive encryption (it uses per console keys if I remember right)
It may sound absurd but is it possible to build and run rpcs3 on big iron ?
(eg sparc64/mips64)
Bigpet
Unregistered
(07-27-2014, 10:37 AM)jzx Wrote: is it possible to imagine something as using hdd studio to produce some sort of flat file
that can be an HDD image file and mount it as a regular drive or even fake it as an usb drive in rpcs3 ? nope
(07-25-2014, 05:38 AM)jzx Wrote: It may sound absurd but is it possible to build and run rpcs3 on big iron ?
(eg sparc64/mips64)
not without modifications
But that wouldn't serve too much of a purpose, inaccuracy and incompletion is what our primary issues are, additional hardware will sadly not solve that.
jzx
Unregistered
(07-27-2014, 11:42 AM)Bigpet Wrote: (07-27-2014, 10:37 AM)jzx Wrote: is it possible to imagine something as using hdd studio to produce some sort of flat file
that can be an HDD image file and mount it as a regular drive or even fake it as an usb drive in rpcs3 ? nope
(07-25-2014, 05:38 AM)jzx Wrote: It may sound absurd but is it possible to build and run rpcs3 on big iron ?
(eg sparc64/mips64)
not without modifications
But that wouldn't serve too much of a purpose, inaccuracy and incompletion is what our primary issues are, additional hardware will sadly not solve that.
Of course, but what i mean is basically:
More power to understand more complex mechanisms
8RISC CPU (8mb each) / 64gb RAM / 6 x72gb FC disks is certainly more powerful than modern PC
Imagine a (really) powerful host , an attached usb to sata adapter with a ps3 sata hdd .
wouldn't it be useful for some purposes ?
(07-30-2014, 10:11 AM)jzx Wrote: Of course, but what i mean is basically:
More power to understand more complex mechanisms
What? I doubt there is anything important not understood about the ps3, and even if there was, how would access to a fast computer help?
(07-30-2014, 10:11 AM)jzx Wrote: 8RISC CPU (8mb each) / 64gb RAM / 6 x72gb FC disks is certainly more powerful than modern PC
This is all useless for all practical intents and purposes.
(07-30-2014, 10:11 AM)jzx Wrote: Imagine a (really) powerful host , an attached usb to sata adapter with a ps3 sata hdd .
wouldn't it be useful for some purposes ?
No, not at all. Technically slower than a normal SATA SSD too, not that disc I/O is important anyway.
jzx
Unregistered
No, not at all. Technically slower than a normal SATA SSD too, not that disc I/O is important anyway.
FC disks are faster than sata drive (not SSD) at constant rate of 15krpm ...
(07-30-2014, 01:28 PM)jzx Wrote: No, not at all. Technically slower than a normal SATA SSD too, not that disc I/O is important anyway.
FC disks are faster than sata drive (not SSD) at constant rate of 15krpm ...
Still fucking useless for rpcs3 and most people in general.
jzx
Unregistered
Still fucking useless for rpcs3 and most people in general.
[/quote]
Lol so i will dd my own ps3 hdd (40gb) to my 6 FC array and try to handle an entire image file in ram .
I would have to add a module to your code to handle the dd'ed file
Anyway thanks for your help
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