The Guided Fate Paradox [BLUS31312]
Started by zzq920817




226 posts in this topic
ssshadow
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05-27-2014, 04:42 PM -
(05-27-2014, 04:40 PM)niallquinn Wrote:
(05-23-2014, 01:08 PM)niallquinn Wrote:
(05-23-2014, 11:33 AM)ssshadow Wrote:
(05-23-2014, 11:08 AM)niallquinn Wrote: I'd settle for getting the intro back never mind it going in game!

Smile

It works for me, check your settings:

https://i.imgur.com/2PWJUEP.png

It is very important that log level is set to nothing.

Thanks Mr S, I'll check tonight.

It's much appreciated.

Well with those settings the opengl windows open, nothing happens left it 10 minutes. So turned the logging back on and am getting a "alBufferData: OpenAL error 0xa002". This is using the latest automatic build.

Thanks.

I think there should be another error before the openal error loop.

Good news, saving works! Open the (invisible) menu with triangle, and it is the third option from the bottom. Here you can see the created files.



Other findings: You can trigger the same z-fighting issue as Disgaea 3:



And the missing sprites can be seen in the rsx debugger.


niallquinn
Unregistered


 
05-27-2014, 05:29 PM -
(05-27-2014, 04:42 PM)ssshadow Wrote:
(05-27-2014, 04:40 PM)niallquinn Wrote:
(05-23-2014, 01:08 PM)niallquinn Wrote:
(05-23-2014, 11:33 AM)ssshadow Wrote: It works for me, check your settings:

https://i.imgur.com/2PWJUEP.png

It is very important that log level is set to nothing.

Thanks Mr S, I'll check tonight.

It's much appreciated.

Well with those settings the opengl windows open, nothing happens left it 10 minutes. So turned the logging back on and am getting a "alBufferData: OpenAL error 0xa002". This is using the latest automatic build.

Thanks.

I think there should be another error before the openal error loop.

Good news, saving works! Open the (invisible) menu with triangle, and it is the third option from the bottom. Here you can see the created files.



Other findings: You can trigger the same z-fighting issue as Disgaea 3:



And the missing sprites can be seen in the rsx debugger.


Heres the last bit of the log, thanks.

sys_event warning: *** event_queue created [] (protocol=0x2, type=0x1): id = 118
[W : PPU[1] Thread (CPUThread)[0x003096a4]]: sys_spu warning: sys_spu_thread_connect_event(id=117, eq_id=118, event_type=0x1, spup=58)
[W : PPU[1] Thread (CPUThread)[0x003096c4]]: sys_event warning: sys_event_queue_create(equeue_id_addr=0x150caac, attr_addr=0x150cab0, event_queue_key=0x0, size=32)
[W : PPU[1] Thread (CPUThread)[0x003096c4]]: sys_event warning: *** event_queue created [] (protocol=0x2, type=0x2): id = 119
[W : PPU[1] Thread (CPUThread)[0x003096dc]]: sys_event warning: sys_event_port_create(eport_id_addr=0x150cac0, port_type=0x1, name=0x0)
[W : PPU[1] Thread (CPUThread)[0x003096dc]]: sys_event warning: *** sys_event_port created: id = 120
[W : PPU[1] Thread (CPUThread)[0x003096ec]]: sys_event warning: sys_event_port_connect_local(eport_id=120, equeue_id=119)
[W : PPU[1] Thread (CPUThread)[0x00309704]]: sys_spu warning: sys_spu_thread_bind_queue(id=117, equeue_id=119, spuq_num=0x1012000)
[W : PPU[1] Thread (CPUThread)[0x00309110]]: sys_spu warning: sys_spu_thread_group_start(id=116)
[W : PPU[1] Thread (CPUThread)[0x015d9004]]: cellAudio warning: cellAudioInit()
[! : Audio Thread]: Audio started
[E : Audio Thread]: alBufferData: OpenAL error 0xa002
[E : Audio Thread]: alBufferData: OpenAL error 0xa002
[E : Audio Thread]: alBufferData: OpenAL error 0xa002
[E : Audio Thread]: alBufferData: OpenAL error 0xa002
[E : Audio Thread]: alBufferData: OpenAL error 0xa002
[E : Audio Thread]: alBufferData: OpenAL error 0xa002
[E : Audio Thread]: alBufferData: OpenAL error 0xa002
[E : Audio Thread]: alBufferData: OpenAL error 0xa002
[E : Audio Thread]: alBufferData: OpenAL error 0xa002
[E : Audio Thread]: alBufferData: OpenAL error 0xa002
[E : Audio Thread]: alBufferData: OpenAL error 0xa002
[E : Audio Thread]: alBufferData: OpenAL error 0xa002
[E : Audio Thread]: alBufferData: OpenAL error 0xa002
[E : Audio Thread]: alBufferData: OpenAL error 0xa002
[E : Audio Thread]: alBufferData: OpenAL error 0xa002
[E : Audio Thread]: alBufferData: OpenAL error 0xa002
[W : SPU[117] Thread (_synth2 Thread)[0x0000931c]]: sys_spu_thread_receive_event(spuq=0x1012000) aborted
[W : PPU[41] Thread (fios mediathread 3)[0x015fd040]]: sys_lwcond_wait(id=39) aborted
[W : PPU[78] Thread (fios mediathread 8)[0x015fd040]]: sys_lwcond_wait(id=76) aborted
[W : PPU[101] Thread (fios mediathread 11)[0x015fd040]]: sys_lwcond_wait(id=99) aborted
[W : PPU[40] Thread (fios mediathread 2)[0x015fd040]]: sys_lwcond_wait(id=38) aborted
[W : PPU[61] Thread (fios scheduler 4)[0x015fd040]]: sys_lwcond_wait(id=53) aborted
[W : Audio Thread]: Audio aborted
[W : PPU[79] Thread (fios mediathread 9)[0x015fd040]]: sys_lwcond_wait(id=77) aborted
[W : PPU[60] Thread (fios mediathread 6)[0x015fd040]]: sys_lwcond_wait(id=58) aborted
[W : PPU[59] Thread (fios mediathread 5)[0x015fd040]]: sys_lwcond_wait(id=57) aborted
[W : PPU[103] Thread (fios scheduler 10)[0x015fd040]]: sys_lwcond_wait(id=95) aborted
[W : PPU[42] Thread (fios scheduler 1)[0x015fd040]]: sys_lwcond_wait(id=34) aborted
[W : PPU[102] Thread (fios mediathread 12)[0x015fd040]]: sys_lwcond_wait(id=100) aborted
[W : PPU[80] Thread (fios scheduler 7)[0x015fd040]]: sys_lwcond_wait(id=72) aborted
[! : RSXThread]: RSX thread exit...
[!]: Closing memory...
ssshadow
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05-27-2014, 06:23 PM -
If you can get sound (or rather, no errors) in other games, like Disgaea 3, I don't really know why you have that error. Perhaps someone else knows?
Oil
Unregistered


 
05-27-2014, 06:32 PM -
Just use OpenAL Soft binaries:
1. download OpenAL Soft binaries from kcat.strangesoft.net/openal.html#download
2. rename soft_oal.dll to OpenAL32.dll
3. copy OpenAL32.dll to rpcs3\bin (from Win32 for x86 or from Win64 for x64)
niallquinn
Unregistered


 
05-27-2014, 09:23 PM -
Well it get's further using Oils suggestion, but, I think I've found the problem, I appear to have lost every path I'd set in the VSH. Well sod that, I can't remember them all. Unless there's an easy way of recreating them?

Thanks.
ssshadow
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2,494 posts 63 threads Joined: Aug 2017
05-27-2014, 09:58 PM -
(05-27-2014, 09:23 PM)niallquinn Wrote: Well it get's further using Oils suggestion, but, I think I've found the problem, I appear to have lost every path I'd set in the VSH. Well sod that, I can't remember them all. Unless there's an easy way of recreating them?

Thanks.

You could just put the entire game in "\Rpcs3\dev_hdd0\game\BLUS31312\USRDIR\PS3_GAME" (and yes, there will be another USRDIR in "USRDIR\PS3_GAME", but whatever, it works for me)
niallquinn
Unregistered


 
05-28-2014, 03:23 PM -
(05-27-2014, 09:58 PM)ssshadow Wrote:
(05-27-2014, 09:23 PM)niallquinn Wrote: Well it get's further using Oils suggestion, but, I think I've found the problem, I appear to have lost every path I'd set in the VSH. Well sod that, I can't remember them all. Unless there's an easy way of recreating them?

Thanks.

You could just put the entire game in "\Rpcs3\dev_hdd0\game\BLUS31312\USRDIR\PS3_GAME" (and yes, there will be another USRDIR in "USRDIR\PS3_GAME", but whatever, it works for me)

Yep, that worked!

Thanks!
ssshadow
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05-30-2014, 07:52 PM -
If you try to actually play the game and advance the story you will fairly quickly reach a point where it will always hang due to:

Quote:[E : PPU[1] Thread (CPUThread)[0x015d704c]]: TODO: cellSyncQueuePush
[E : PPU[1] Thread (CPUThread)[0x015d7034]]: TODO: cellSyncQueueSize
[E : PPU[1] Thread (CPUThread)[0x015d7040]]: TODO: cellSyncQueuePop
[E : PPU[1] Thread (CPUThread)[0x015d704c]]: TODO: cellSyncQueuePush
[E : PPU[1] Thread (CPUThread)[0x015d7034]]: TODO: cellSyncQueueSize
[E : PPU[1] Thread (CPUThread)[0x015d7040]]: TODO: cellSyncQueuePop
[E : PPU[1] Thread (CPUThread)[0x003060f8]]: Read32 from null block: [00000000]
[E : PPU[1] Thread (CPUThread)[0x00306104]]: Read32 from null block: [00000004]
[E : PPU[1] Thread (CPUThread)[0x00306108]]: PPU[1] Thread (CPUThread) branch error: bad address 0x0 #pc: 0x306108

Unrelated to that, performance is fantastic. I get around 6 fps in inside areas, which would easily be 60 on a recompiler.
umatuma
Unregistered


 
06-02-2014, 06:46 AM -
It doesn't work, I have only a black screen when I run this game!!! Help

[Image: wSHmwhMs.jpg]
[Image: eMErOu3s.jpg]
[Image: yof7Ipqs.jpg]
jacky400
Unregistered


 
06-02-2014, 06:55 AM -
You may have to decrypt all those EDAT files using npdtoolv4c under /dev_hdd0/game/BLUS30181/PS3_GAME/USRDIR/Data

or wait until the automatic decryption with compression implemented later.


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