The Guided Fate Paradox [BLUS31312]
Started by zzq920817




226 posts in this topic
jacky400
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05-24-2014, 12:03 AM -
#91
Very nice !
derpf
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05-24-2014, 08:09 AM -
#92
(05-23-2014, 08:36 PM)ssshadow Wrote:
(05-23-2014, 08:26 PM)BlackDaemon Wrote: Accidently i got one of characters displaying on screen. Tongue

Continuously or for just one frame? I sometimes see messed up single frames in D3 at least (this game looks like it's in the same engine, same developer and all) where anything can happen... Very very rare though.

Well at least it renders then. It's probably still just a Z-depth problem?

Now someone implement zcull and GCM reports Tongue
jacky400
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05-24-2014, 02:12 PM -
#93
Add option to skip PAMF

https://github.com/DHrpcs3/rpcs3/pull/266
jacky400
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05-24-2014, 04:52 PM -
#94
Few more in-game screenshots
ssshadow
Moderator
*****


4
2,494 posts 63 threads Joined: Aug 2017
05-24-2014, 05:19 PM -
#95
(05-24-2014, 04:52 PM)jacky400 Wrote: Few more in-game screenshots

Impressive frame rate!

Also, did you test saving?
jacky400
Unregistered


 
05-24-2014, 05:27 PM -
#96
Average scenes run around 10-12 FPS but some sceens run really slow to 2-5 fps only

No yet test the saving .Probably will try later .
notq
RPCS3 Tester


0
435 posts 58 threads Joined: Nov 2017
05-27-2014, 07:55 AM -
#97
I can manipulate of the characters. But after talk with someone it goes to a new purple area and then it's freeze.
MFMegaZeroX
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05-27-2014, 10:47 AM -
#98
Shouldn't this game fall under half playable now?
akafa123
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05-27-2014, 01:05 PM -
#99
(05-27-2014, 10:47 AM)MFMegaZeroX Wrote: Shouldn't this game fall under half playable now?

It's already here.
niallquinn
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05-27-2014, 04:40 PM -
(05-23-2014, 01:08 PM)niallquinn Wrote:
(05-23-2014, 11:33 AM)ssshadow Wrote:
(05-23-2014, 11:08 AM)niallquinn Wrote: I'd settle for getting the intro back never mind it going in game!

Smile

It works for me, check your settings:

https://i.imgur.com/2PWJUEP.png

It is very important that log level is set to nothing.

Thanks Mr S, I'll check tonight.

It's much appreciated.

Well with those settings the opengl windows open, nothing happens left it 10 minutes. So turned the logging back on and am getting a "alBufferData: OpenAL error 0xa002". This is using the latest automatic build.

Thanks.


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