06-06-2024, 06:24 PM -
RPCS3 v0.0.32-16570-ac5d9070 Alpha | master | FW 4.89| MANJARO 5.15.131-1
AMD Ryzen 7 5700X | 16 Threads | 15.55 GiB RAM | AVX+ | FMA3
GPU: NVIDIA GeForce RTX 3060 Ti (535.104)
Playable.
The game had no issues while playing the demo. though stopping the game always cause the game to crash with:
RSX [0x0000000]} SIG: Thread terminated due to fatal error: Dead FIFO commands queue state has been detected!
Try increasing "Driver Wake-Up Delay" setting or setting "RSX FIFO Accuracy" to "Atomic", both in Advanced settings. Called from
(in file /rpcs3/rpcs3/Emu/RSX/RSXFIFO.cpp:654[:5], in function void rsx::thread::run_FIFO()) (errno=110=Connection timed out)
(in file /rpcs3/rpcs3/Emu/RSX/RSXThread.cpp:3315[:4], in function void rsx::thread::recover_fifo(std:: source_location)) (errno=110=Connection timed out)
AMD Ryzen 7 5700X | 16 Threads | 15.55 GiB RAM | AVX+ | FMA3
GPU: NVIDIA GeForce RTX 3060 Ti (535.104)
Playable.
The game had no issues while playing the demo. though stopping the game always cause the game to crash with:
RSX [0x0000000]} SIG: Thread terminated due to fatal error: Dead FIFO commands queue state has been detected!
Try increasing "Driver Wake-Up Delay" setting or setting "RSX FIFO Accuracy" to "Atomic", both in Advanced settings. Called from
(in file /rpcs3/rpcs3/Emu/RSX/RSXFIFO.cpp:654[:5], in function void rsx::thread::run_FIFO()) (errno=110=Connection timed out)
(in file /rpcs3/rpcs3/Emu/RSX/RSXThread.cpp:3315[:4], in function void rsx::thread::recover_fifo(std:: source_location)) (errno=110=Connection timed out)
This post was last modified: Today, 05:25 AM by Ani.