NBA 2K13 [BLUS31028]
Started by GrantKane




8 posts in this topic
GrantKane
RPCS3 Tester


2
2,670 posts 1,777 threads Joined: Aug 2017
10-28-2017, 03:27 PM -
#1
RPCS3 v0.0.3-3-dbb2251 Alpha | HEAD
The game freezes after intro copyrights.
[Image: OPpGD8H.png]


Attached Files
.7z   RPCS3.7z (Size: 183.22 KB / Downloads: 108)
UaQ - lover
Member


1
578 posts 49 threads Joined: Nov 2018
04-09-2019, 04:57 PM -
#2
RPCS3 v0.0.6-7934-7625f7df Alpha | HEAD

Intel® Core™ i7-8700K CPU @ 3.70GHz | 12 Threads | 15.92 GiB RAM | AVX+ | TSX
Found vulkan-compatible GPU: 'GeForce GTX 980 Ti'

ingame


[Image: attachment.php?aid=13477]


Attached Files Thumbnail(s)
   

.gz   RPCS3 nba 2013.log.gz (Size: 1.34 MB / Downloads: 37)
soon
UaQ - lover
Member


1
578 posts 49 threads Joined: Nov 2018
12-04-2019, 09:54 PM -
#3
RPCS3 v0.0.7-9201-d2fd3c6b Alpha | HEAD | Firmware version: 4.85
Intel® Core™ i9-9900KF CPU @ 3.60GHz | 16 Threads | 15.92 GiB RAM | TSC: Bad | AVX+ | TSX
Operating system: Windows, Major: 10, Minor: 0, Build: 18362, Service Pack: none, Compatibility mode: 0
·! 0:00:00.000000 RSX: Found vulkan-compatible GPU: 'GeForce GTX 780 Ti' running on driver 441.41.0.0




stats: playable


ingame at 59 to 60fps all the time.





log file in Attachment


Attached Files
.rar   RPCS3 NBA 2K13 BLUS31028.part001.rar (Size: 2 MB / Downloads: 97)
.rar   RPCS3 NBA 2K13 BLUS31028.part002.rar (Size: 2 MB / Downloads: 55)
.rar   RPCS3 NBA 2K13 BLUS31028.part003.rar (Size: 2 MB / Downloads: 51)
.rar   RPCS3 NBA 2K13 BLUS31028.part004.rar (Size: 2 MB / Downloads: 53)
.rar   RPCS3 NBA 2K13 BLUS31028.part005.rar (Size: 65.26 KB / Downloads: 54)
soon
DeadShadow781
Member


0
4 posts 0 threads Joined: Feb 2021
02-22-2021, 08:13 PM -
#4
Mycareer mode cannot get past generating timeline data after debut game, will always result in a crash. Pausing the game too long usually crashes in any mode and the game still does have random crashes. 60 fps all the time.
jpotter145
Member


0
14 posts 9 threads Joined: Oct 2020
02-24-2021, 10:31 PM -
#5
(02-22-2021, 08:13 PM)DeadShadow781 Wrote: Mycareer mode cannot get past generating timeline data after debut game, will always result in a crash. Pausing the game too long usually crashes in any mode and the game still does have random crashes. 60 fps all the time.

I have literally the exact same issue with NBA 2K14 - today it's not as crashy as described in my post, but now as you say Mycareer Mode freezes after your debut generating the timeline. 100% everytime.
https://forums.rpcs3.net/thread-199026-p...#pid313262
This post was last modified: 02-24-2021, 10:34 PM by jpotter145. Edit Reason: added details
jm0ney
Member


0
1 posts 0 threads Joined: Dec 2020
09-26-2021, 03:51 AM -
#6
RPCS3 v0.0.18-12824-df96be19 Alpha | HEAD
AMD Ryzen 7 3700X 8-Core Processor | 16 Threads | 15.95 GiB RAM | TSC: 3.600GHz | AVX+ | FMA3

Game is Playable

MyCareer mode will play through the first game but will freeze after the game's completion, loading back into the menu as the game is "generating timeline data" for your MyCareer file.

Gameplay is nice and smooth, small stutters during introductions as textures and shaders are compiled. Hoping a fix for the MyCareer hitch can come to fruition as it seems the rest of the MyCareer mode still works. Drills and shootaround, spending skill points, purchasing animations; even the timeline works prior to the 1st game as it shows the date, round and pick you were drafted. Only after the first game will the game freeze without being able to be saved and it renders the mode basically unplayable.


Attached Files Thumbnail(s)
   

.gz   RPCS3.log.gz (Size: 3.23 MB / Downloads: 6)
digitaldude
RPCS3 Tester


4
3,031 posts 559 threads Joined: Aug 2017
01-27-2022, 09:53 PM -
#7
RPCS3 v0.0.20-13239-bb65e679

Mycareer mode is broken.
This post was last modified: 02-06-2022, 01:30 PM by digitaldude.
cleverest
Member


0
98 posts 1 threads Joined: Jun 2018
03-21-2022, 04:57 AM -
#8
RPCS3 Version: 0.0.21-13349-f3a325fe Alpha

Loads Mycareer mode fine now (as opposed to the last log, played a bit of a match at least with it), default Vulkan settings (res bumped up to 150%/1920x1080) was the only alteration. Can probably be moved to PLAYABLE, but someone else can submit the logs please.
affablePeafowl
Member


0
3 posts 0 threads Joined: May 2022
01-27-2023, 11:35 PM -
#9
Build:
RPCS3 v0.0.26-14614-7c4734c2 Alpha

Hardware:
Ryzen 5 3600
GTX 1660S
16GB DDR4-3200

OS:
Windows 10 Home 19045.2486

As the poster above said, this game is now entirely playable! Posting to include the necessary screenshots and log, which I initially struggled to get under the file size limit (I'm that guy from the subreddit, if AnnieLeo is around). With PPMd compression I was able to keep the log from getting quite as big.

There are occasional visual glitches, but they're extremely minor (slight distortion of the MyPlayer model's facial texture in the pre-game screen, etc., see next paragraph). Write Color Buffers seems to reduce the frequency of these minor visual issues, and without it enabled, the MyPlayer model's face won't render in the pregame screens at all (it's replaced by an apparent placeholder texture). I'm sure WCB also fixes other trivial visual issues that are so minor I haven't noticed them.

The distortion that sometimes occurs in one specific pregame screen, even with WCB enabled, can be seen in the second screenshot attached. For comparison, the first screenshot is rendered correctly. The "pips" in the background texture render blank sometimes, in the first screenshot you can see that some are lit up (this issue is so minor I noticed it just now, attaching the screenshots!) With WCB enabled, I'd estimate this screen renders correctly 60-70% of the time. Interestingly, the angle of the "camera" is very subtly different between the screenshots; whether or not this is a product of emulation or not, I don't know (the NBA 2K series isn't exactly known for having the cleanest code).

Regardless, the game is stable on RPCS3 and plays at a consistently silky, smooth 60 FPS, even on my modest 3600 with its 3+3 cores per CCX Zen 2 architecture. I initially just wanted to test the game's compatibility, but it runs so well I've ended up putting 22+ hours (and counting) into it according to RPCS3's main window, with no issues other than the minor visual bugs.

Besides Write Color Buffers, other non-default settings I had are a matter of personal taste, habit and/or performance on my specific hardware:
  • CPU: "SPU loop detection" enabled, "SPU Block Size" at Mega (I've also played many times with both at default, they don't seem to make much of a difference for this particular title)
  • GPU: 8x Anisotropic Filtering (16x would present no issues, 8x is simply an old habit of mine), "ZCull Accuracy" set to Approximate (Fast) (RPCS3 defaults to Precise, but the documentation seems to suggest Approximate for most games; that's what I stick to, but I'm not sure it makes a difference with this title), "Output Scaling" set to Nearest, "Asyncronous Texture Streaming" enabled (modest performance gain on my hardware)

Screenshots:
[Image: Pregame-A.png]
[Image: Pregame-B.png]
[Image: Tipoff.png]
[Image: After-Scoring.png]


Attached Files
.7z   RPCS3.log.7z (Size: 6.48 MB / Downloads: 19)


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