03-04-2017, 03:06 PM -
Tested using rpcs3-v0.0.1-2017-03-03-48b05838_win64 on an i7 4770K @ 3.5 GHz, GTX 1070, 16 GB DDR3 running Windows 10-64 with the following settings:
PPU decoder: Interpreter (fast)
SPU decoder: Recompiler (ASMJIT)
LLE libraries picked automatically by RPCS3
Graphics settings: OpenGL @ 1280x720 w/ VSync, Frame limit set to Auto
Audio settings: XAudio2
Input/Output: XInput
My results are basically identical to those from the US version that was last tested about half a year ago: http://www.emunewz.net/forum/showthread....ght=Daxter
The main menu looks good with working animations, sound and music. Despite being auto-limited to 60 fps, the background animations in the menu seem to be running way too fast. Locking the fps to 30 solves this issue, the animations run at normal speed then.
Starting any of the games contained in the collection regardless of the graphics renderer results in a runtime error (see the attached log).
PPU decoder: Interpreter (fast)
SPU decoder: Recompiler (ASMJIT)
LLE libraries picked automatically by RPCS3
Graphics settings: OpenGL @ 1280x720 w/ VSync, Frame limit set to Auto
Audio settings: XAudio2
Input/Output: XInput
My results are basically identical to those from the US version that was last tested about half a year ago: http://www.emunewz.net/forum/showthread....ght=Daxter
The main menu looks good with working animations, sound and music. Despite being auto-limited to 60 fps, the background animations in the menu seem to be running way too fast. Locking the fps to 30 solves this issue, the animations run at normal speed then.
Starting any of the games contained in the collection regardless of the graphics renderer results in a runtime error (see the attached log).