RPCS3 v0.0.5-7104-a19113025 Alpha
Help me, my problem is this
F {rsx::thread} class std::runtime_error thrown: Invalid location (offset=0x6ae9680, location=0xf)
(in file Emu\RSX\RSXThread.cpp:94)
With strict rendering enabled the game works perfectly, however...I don't know if I'm missing something, but with this enabled can I not upscale at all?
The game is pretty blurry when set to strict rendering can this not be enabled and increase the resolution too?
Probably a stupid question, but any help would be appreciated.
Strict rendering mode is an accuracy setting, Resolution Scaling is technically a hack, and obviously not accurate. So yes, strict rendering mode means you can't upscale.
(09-04-2018, 08:40 PM)Asinine Wrote: Strict rendering mode is an accuracy setting, Resolution Scaling is technically a hack, and obviously not accurate. So yes, strict rendering mode means you can't upscale.
Yeh, that's what I thought, shame, will have to play as is then.
Do you know of any other settings that may allow this game to play without strict or is that so far the only way?