07-23-2016, 03:05 PM -
I got white screen in RPCS3. and stack in code.
I download RPCS3 v0.0.1-3.
Spec Computer :
Windows 7 Ultimate.
RAM 8GB
Intel Core i5-2320 CPU @ 3.00Ghz
AMD Radeon R7 370 Series 4GB.
Microsoft Visual C++ 2005-2008-2010-2012-2015 (64 bit & 32 bit).
Microsoft .NET Framework 4.5
(already try in run as administator).
I download Game Ps 3:
1. Ar Nosurge: Ode to an Unborn Star
2. Rune Factory : Tides of Destiny.
When i try Ar Nosurge: Ode to an Unborn Star : it's stack and image like this: (image didn't show so i show the url)
https://postimg.org/image/wlio8g1jr/
the RCPS3.log :
U {PPU[0x1] Thread (main_thread) [0x006b588c]} sysPrxForUser TODO: _sys_process_atexitspawn()
U {PPU[0x1] Thread (main_thread) [0x006b594c]} sysPrxForUser TODO: _sys_process_at_Exitspawn
E {PPU[0x1] Thread (main_thread) [0x006b430c]} sys_spu: Unsupported SPU Thread options (0x2)
E {PPU[0x1] Thread (main_thread) [0x006b430c]} sys_spu: Unsupported SPU Thread options (0x2)
E {PPU[0x1] Thread (main_thread) [0x006b430c]} sys_spu: Unsupported SPU Thread options (0x2)
E {PPU[0x1] Thread (main_thread) [0x006b430c]} sys_spu: Unsupported SPU Thread options (0x2)
E {PPU[0x1] Thread (main_thread) [0x006b430c]} sys_spu: Unsupported SPU Thread options (0x2)
U {PPU[0x1] Thread (main_thread) [0x006b3d8c]} cellSpurs TODO: _cellSpursLFQueueInitialize(pTasksetOrSpurs=*0x2295a200, pQueue=*0x22950980, buffer=*0x22950b80, size=0x10, depth=0x258, direction=0)
U {PPU[0x1] Thread (main_thread) [0x006b3d8c]} cellSpurs TODO: _cellSpursLFQueueInitialize(pTasksetOrSpurs=*0x2295a200, pQueue=*0x22950a00, buffer=*0x22953100, size=0x10, depth=0x258, direction=0)
U {PPU[0x1] Thread (main_thread) [0x006b3d8c]} cellSpurs TODO: _cellSpursLFQueueInitialize(pTasksetOrSpurs=*0x2295a200, pQueue=*0x22950a80, buffer=*0x22955680, size=0x10, depth=0x258, direction=0)
U {PPU[0x1] Thread (main_thread) [0x006b3d8c]} cellSpurs TODO: _cellSpursLFQueueInitialize(pTasksetOrSpurs=*0x2295a200, pQueue=*0x22950b00, buffer=*0x22957c00, size=0x10, depth=0x258, direction=0)
U {PPU[0x1] Thread (main_thread) [0x006b3d8c]} cellSpurs TODO: _cellSpursLFQueueInitialize(pTasksetOrSpurs=*0x2295a200, pQueue=*0x22999000, buffer=*0x22999080, size=0x10, depth=0x800, direction=2)
U {PPU[0x1] Thread (main_thread) [0x006b3dcc]} cellSpurs TODO: _cellSpursLFQueuePushBody
After that I try Rune Factory : Tides of Destiny. : it's stack too :
https://postimg.org/image/ky2v282k7/ee7be05f/, but i can resume.
after i resume the code keep write : U{PPU[0x60] Thread (_cellsurMixerMain) [0x006ca460]} cellSpurs TODO: cellSpursQueuePopBody.
the RCPS3.log:
U {PPU[0x60] Thread (_cellsurMixerMain) [0x006ca460]} cellSpurs TODO: cellSpursQueuePopBody. again and again ....
and it's keep display white screen.
Did i make mistake? Need help please.
I download RPCS3 v0.0.1-3.
Spec Computer :
Windows 7 Ultimate.
RAM 8GB
Intel Core i5-2320 CPU @ 3.00Ghz
AMD Radeon R7 370 Series 4GB.
Microsoft Visual C++ 2005-2008-2010-2012-2015 (64 bit & 32 bit).
Microsoft .NET Framework 4.5
(already try in run as administator).
I download Game Ps 3:
1. Ar Nosurge: Ode to an Unborn Star
2. Rune Factory : Tides of Destiny.
When i try Ar Nosurge: Ode to an Unborn Star : it's stack and image like this: (image didn't show so i show the url)
https://postimg.org/image/wlio8g1jr/
the RCPS3.log :
U {PPU[0x1] Thread (main_thread) [0x006b588c]} sysPrxForUser TODO: _sys_process_atexitspawn()
U {PPU[0x1] Thread (main_thread) [0x006b594c]} sysPrxForUser TODO: _sys_process_at_Exitspawn
E {PPU[0x1] Thread (main_thread) [0x006b430c]} sys_spu: Unsupported SPU Thread options (0x2)
E {PPU[0x1] Thread (main_thread) [0x006b430c]} sys_spu: Unsupported SPU Thread options (0x2)
E {PPU[0x1] Thread (main_thread) [0x006b430c]} sys_spu: Unsupported SPU Thread options (0x2)
E {PPU[0x1] Thread (main_thread) [0x006b430c]} sys_spu: Unsupported SPU Thread options (0x2)
E {PPU[0x1] Thread (main_thread) [0x006b430c]} sys_spu: Unsupported SPU Thread options (0x2)
U {PPU[0x1] Thread (main_thread) [0x006b3d8c]} cellSpurs TODO: _cellSpursLFQueueInitialize(pTasksetOrSpurs=*0x2295a200, pQueue=*0x22950980, buffer=*0x22950b80, size=0x10, depth=0x258, direction=0)
U {PPU[0x1] Thread (main_thread) [0x006b3d8c]} cellSpurs TODO: _cellSpursLFQueueInitialize(pTasksetOrSpurs=*0x2295a200, pQueue=*0x22950a00, buffer=*0x22953100, size=0x10, depth=0x258, direction=0)
U {PPU[0x1] Thread (main_thread) [0x006b3d8c]} cellSpurs TODO: _cellSpursLFQueueInitialize(pTasksetOrSpurs=*0x2295a200, pQueue=*0x22950a80, buffer=*0x22955680, size=0x10, depth=0x258, direction=0)
U {PPU[0x1] Thread (main_thread) [0x006b3d8c]} cellSpurs TODO: _cellSpursLFQueueInitialize(pTasksetOrSpurs=*0x2295a200, pQueue=*0x22950b00, buffer=*0x22957c00, size=0x10, depth=0x258, direction=0)
U {PPU[0x1] Thread (main_thread) [0x006b3d8c]} cellSpurs TODO: _cellSpursLFQueueInitialize(pTasksetOrSpurs=*0x2295a200, pQueue=*0x22999000, buffer=*0x22999080, size=0x10, depth=0x800, direction=2)
U {PPU[0x1] Thread (main_thread) [0x006b3dcc]} cellSpurs TODO: _cellSpursLFQueuePushBody
After that I try Rune Factory : Tides of Destiny. : it's stack too :
https://postimg.org/image/ky2v282k7/ee7be05f/, but i can resume.
after i resume the code keep write : U{PPU[0x60] Thread (_cellsurMixerMain) [0x006ca460]} cellSpurs TODO: cellSpursQueuePopBody.
the RCPS3.log:
U {PPU[0x60] Thread (_cellsurMixerMain) [0x006ca460]} cellSpurs TODO: cellSpursQueuePopBody. again and again ....
and it's keep display white screen.
Did i make mistake? Need help please.