03-21-2016, 12:20 PM -
dirt 2 went up to loding savedata.
emulator says the savdata where corrupt and ends with Last function: cellSaveDataUserAutoLoad (0xcdc6aefd)
lle moduls used cellSpursJq, cellSre, and cellFiber
ppu decoder = interpreter 1
spu decoder = interpreter 1
Renderer = OpenGl
vsync off
framelimeter off
audio out OpenAl
aloter options = default
vsync and lramelimeter ar of becaus it would need to much resorces and the game don´t come past 5fps at best in interpreter 1
audio out = openAl is needet because of memory problem whith xaudio.
All spu and ppu decoder are come to the same point.
Dx12 has missing backroung at the point when savedata are loaded
dx12
opengl
if more logs for dx12 are please send a pm
emulator says the savdata where corrupt and ends with Last function: cellSaveDataUserAutoLoad (0xcdc6aefd)
lle moduls used cellSpursJq, cellSre, and cellFiber
ppu decoder = interpreter 1
spu decoder = interpreter 1
Renderer = OpenGl
vsync off
framelimeter off
audio out OpenAl
aloter options = default
vsync and lramelimeter ar of becaus it would need to much resorces and the game don´t come past 5fps at best in interpreter 1
audio out = openAl is needet because of memory problem whith xaudio.
All spu and ppu decoder are come to the same point.
Dx12 has missing backroung at the point when savedata are loaded
dx12
opengl
if more logs for dx12 are please send a pm