03-20-2025, 07:53 PM -
- SYS: RPCS3 v0.0.35-17672-76495f07 Alpha | master
- SYS: AMD Ryzen 7 9700X 8-Core Processor | 16 Threads | 31.06 GiB RAM | TSC: 3.793GHz | AVX-512+ | FMA3
- SYS: Operating system: Windows, Major: 10, Minor: 0, Build: 26100, Service Pack: none, Compatibility mode: 0
- SYS: Current Time: 2025-03-20T13:30:18
- RSX: Found Vulkan-compatible GPU: 'NVIDIA GeForce GTX 1070 Ti' running on driver 572.83.0.0
- RSX: Found Vulkan-compatible GPU: 'AMD Radeon Graphics' running on driver 2.0.302
- SYS: LLVM version: 19.1.7
- SYS: Firmware version: 4.87
Status: Ingame
Just like the full game, the graphics does not render properly, unplayable, none of the RSX Settings can't fix this
Requires Write color buffers to fix blurry image
Also, everytime I close the game, I got this error without any reason:
F {PPU[0x1000019] Thread (SSAO Polling Thread) [0x0096acc8]} SIG: Thread terminated due to fatal error: PPU Trap! Sometimes tweaking the setting "Stub PPU Traps" can be a workaround to this crash.
Best values depend on game code, if unsure try 1.
(in file D:\a\rpcs3\rpcs3\rpcs3\Emu\Cell\PPUThread.cpp:2972[:23], in function 'void ppu_trap(ppu_thread &,unsigned __int64)')
- SYS: AMD Ryzen 7 9700X 8-Core Processor | 16 Threads | 31.06 GiB RAM | TSC: 3.793GHz | AVX-512+ | FMA3
- SYS: Operating system: Windows, Major: 10, Minor: 0, Build: 26100, Service Pack: none, Compatibility mode: 0
- SYS: Current Time: 2025-03-20T13:30:18
- RSX: Found Vulkan-compatible GPU: 'NVIDIA GeForce GTX 1070 Ti' running on driver 572.83.0.0
- RSX: Found Vulkan-compatible GPU: 'AMD Radeon Graphics' running on driver 2.0.302
- SYS: LLVM version: 19.1.7
- SYS: Firmware version: 4.87
Status: Ingame
Just like the full game, the graphics does not render properly, unplayable, none of the RSX Settings can't fix this
Requires Write color buffers to fix blurry image
Also, everytime I close the game, I got this error without any reason:
F {PPU[0x1000019] Thread (SSAO Polling Thread) [0x0096acc8]} SIG: Thread terminated due to fatal error: PPU Trap! Sometimes tweaking the setting "Stub PPU Traps" can be a workaround to this crash.
Best values depend on game code, if unsure try 1.
(in file D:\a\rpcs3\rpcs3\rpcs3\Emu\Cell\PPUThread.cpp:2972[:23], in function 'void ppu_trap(ppu_thread &,unsigned __int64)')