Disney Infinity 3.0 [BLUS31522]
Started by JohnLogostini




1 posts in this topic
JohnLogostini
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1 posts 1 threads Joined: Nov 2023
11-27-2023, 06:13 PM -
#1
RPCS3 v0.0.29-15748-91dbd921 Alpha | master
AMD Ryzen Threadripper 3990X 64-Core Processor | 64 Threads | 255.87 GiB RAM | TSC: 2.895GHz | AVX+ | FMA3
NVIDIA GeForce RTX 3090 running on driver 546.17.0.0
Firmware version: 4.90
Ingame. Performance on my 3090 is anywhere from 2 - 40 FPS with no consistency as for the visuals the game looks close to intended once the initial shaders have compiled things can look a bit odd before that other then that there is a light halo around all characters not all animations end up playing and their appears to be an issue with the post processing shader causing triangles to appear on the left hand side of the screen at all times and the game commonly crashes on compiling a shader most times a restart will get my the broken shader the NFC base Emulator works wean using a signal player however once a second player joins the base gets messed up and the slots get rearranged this it still technically works just the labels no longer work
               
Ani
Administrator
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4,387 posts 106 threads Joined: Aug 2017
12-06-2023, 08:49 PM -
#2
Hello, everything is fine except you're missing the log file on this report
    Desktop: Ryzen 7 5800X,   Radeon RX 6800 XT, 2x8G DDR4 3600MHz, Manjaro Linux
     Laptop: Ryzen 9 5900HX,  Radeon RX 6700M,   2x8G DDR4 3200MHz, Manjaro Linux
Old Desktop: AMD FX-8350,     Radeon R9 280X,    2x4G DDR3 1600MHz, Manjaro Linux


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