RPCS3 Intel Mac Crashing/Freezing Issue
Started by FireLion12Yes_




1 posts in this topic
FireLion12Yes_
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1 posts 1 threads Joined: Jun 2022
06-06-2022, 06:10 AM -
#1
Hello to anyone who replies,

I am completely new to the forums, so apologies if I post this in the wrong spot. I have a problem with my RPCS3 emulation, I have an Intel Macbook (I will leave specs below) and I decided to install RPCS3 with Nascar 15 along with it. So I did all the steps to play Nascar 15, I did install the firmware, and i went to load the game, I didn't touch the graphics settings at all. I went to run the game and it made it past the loading screens, but then when it finished, the game screen went black, and it froze at around 30 fps, I was confused (i do have a PS4 controller, but I don't know if it will make a difference). So I tried again, still got the same result. If there is anyone who can help, it would be greatly appreciated.

Here are my Intel Mac specs:

MacBook Air (13-inch, 2017)
Processor: 1.8 GHz Dual-Core Intel Core i5
Memory: 8 GB 1600 MHz DDR3
Graphics: Intel HD Graphics 6000 1536 MB

Here is the Log test of RPCS3 when loading the Game


- SYS: Intel® Core™ i5-5350U CPU @ 1.80GHz | 4 Threads | 8.00 GiB RAM | TSC: 1.800GHz | AVX+ | FMA3 | TSX disabled by default
- SYS: Operating system: macOS, Version: 12.4.0
- SYS: Current Time: 2022-06- 6T16:00:03
- RSX: Found vulkan-compatible GPU: 'Intel® Iris™ Graphics 6000' running on driver 0.2.894
- SYS: Firmware version: 4.89
S PPU: Enabled: Non-Java Mode Fixup
- RSX: Found vulkan-compatible GPU: 'Intel® Iris™ Graphics 6000' running on driver 0.2.894
E RSX: Your GPU driver does not support some required MSAA features. MSAA will be disabled.
E RSX: Your GPU does not support double precision floats in shaders. Graphics may not render correctly.
E RSX: Your GPU does not support depth bounds testing. Graphics may not render correctly.
E RSX: Your GPU does not support wide lines. Graphics may not render correctly.
E RSX: Your GPU does not support framebuffer logical operations. Graphics may not render correctly.
E RSX: Apple GPUs are incompatible with the current implementation of asynchronous texture decoding.

F {RSX [0x0002034]} SIG: Thread terminated due to fatal error: Assertion Failed! Vulkan API call failed with unrecoverable error: Requested feature not available (VK_ERROR_FEATURE_NOT_PRESENT)
(in file /private/var/folders/xx/vl5f934s6k927z1vyyl9cxth0000gn/T/cirrus-ci-build/rpcs3/Emu/RSX/VK/vkutils/image.cpp:359[:67], in function create_impl) (errno=316=Unknown error: 316)
(in file /private/var/folders/xx/vl5f934s6k927z1vyyl9cxth0000gn/T/cirrus-ci-build/rpcs3/Emu/RSX/VK/vkutils/shared.cpp:107[:4], in function die_with_error) (errno=22=Invalid argument)
This post was last modified: 06-06-2022, 06:39 PM by Ani.
Ani
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4,386 posts 106 threads Joined: Aug 2017
06-06-2022, 06:38 PM -
#2
Below minimum requirements, that is essentially a paper weight. Even with an external GPU it would be useless.
This post was last modified: 06-06-2022, 06:39 PM by Ani.
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