04-12-2020, 10:44 AM -
Greetings,
Dante's Inferno keeps crashing at the exact same spot every time (on the collapsing bridge after you kill Charon and climb the pillars).
Game version: 1.04
Changes I made to the defaults:
I tried interpreters in an attempt to pass the crash location then switch back (I changed both PPU and SPU together). On the "Precise" interpreter the game ran extremely slow (unplayable). On "Fast" interpreter the game ran ok (cut scenes were extremely slow) but it also crashed (different location, before the one it usually crashrs on).
I also tried OpenGL: crashed at the same location.
I validated the files: all files are valid.
My setup:
Thank you.
Dante's Inferno keeps crashing at the exact same spot every time (on the collapsing bridge after you kill Charon and climb the pillars).
Game version: 1.04
Changes I made to the defaults:
- Renderer: Vulkan
- Multithreaded RSX: check
- Frame limit: 60
- Resolution scale: 3840x2160
I tried interpreters in an attempt to pass the crash location then switch back (I changed both PPU and SPU together). On the "Precise" interpreter the game ran extremely slow (unplayable). On "Fast" interpreter the game ran ok (cut scenes were extremely slow) but it also crashed (different location, before the one it usually crashrs on).
I also tried OpenGL: crashed at the same location.
I validated the files: all files are valid.
My setup:
- i5-8600K 3.6GHz
- 1080ti
- 16GB RAM
Thank you.