PlayStation All-Stars Battle Royale [NPEA00413]
Started by MarioSonic2987




8 posts in this topic
MarioSonic2987
RPCS3 Tester


4
296 posts 105 threads Joined: Aug 2017
11-26-2017, 09:44 AM -
#1
With rpcs3-v0.0.4-2017-11-26-477c6fde_win64, goes to main menu and freezes when a character is being rendered.

Core

PPU: Interpreter (fast)
SPU: Interpreter (fast)

LLE Modules
Load liblv2.sprx only

Graphics

 - OpenGL
 - 1280x720
 - Auto (Frame limit)
 - VSync

Audio

- XAudio2


Attached Files Thumbnail(s)
           

.gz   Log PASBR 26-11-17 GL.gz (Size: 168.29 KB / Downloads: 52)
Desktop: Intel Core i9-9900KF, Nvidia GeForce RTX 2080 (OpenGL, DirectX12 & Vulkan), Windows 11
Laptop: Intel Core i7-7700HQ, Nvidia GeForce GTX 1060 (OpenGL, DirectX12 & Vulkan), Windows 11
MarioSonic2987
RPCS3 Tester


4
296 posts 105 threads Joined: Aug 2017
12-01-2017, 08:17 PM -
#2
With rpcs3-v0.0.4-2017-12-01-3fbc960c_win64, goes ingame for the first time.

PD: Move this thread to Ingame.


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.gz   Log PASBR 1-12-17 GL.gz (Size: 205.34 KB / Downloads: 21)
Desktop: Intel Core i9-9900KF, Nvidia GeForce RTX 2080 (OpenGL, DirectX12 & Vulkan), Windows 11
Laptop: Intel Core i7-7700HQ, Nvidia GeForce GTX 1060 (OpenGL, DirectX12 & Vulkan), Windows 11
Talkashie
Moderator
*****


0
14 posts 1 threads Joined: Aug 2017
12-02-2017, 03:17 AM -
#3
Moving thread to ingame.
Asinine
Moderator
*****


4
2,060 posts 83 threads Joined: Aug 2017
12-02-2017, 11:04 AM -
#4
Use OpenGL or you will get RSX methods and FiFo que errors causing rpcs3 to freeze.
Solstar82
Banned


41 posts 11 threads Joined: Dec 2017
04-10-2018, 08:16 AM -
#5
(12-02-2017, 11:04 AM)Asinine Wrote: Use OpenGL or you will get RSX methods and FiFo que errors causing rpcs3 to freeze.

still freezes here, even using opengl or vulkan is the same

after choosing a character the emu just freezes

using latest bleeding edge
Deminating
RPCS3 Tester


1
389 posts 106 threads Joined: Mar 2018
04-11-2018, 06:37 AM -
#6
RPCS3 v0.0.5-6649-7303f04bc Alpha | HEAD

Intel® Core™ i5-6600K CPU @ 3.50GHz | 4 Threads | 15.92 GiB RAM | AVX+ | TSX

I wasn't going to make a post but to answer your question Solstar82, it works fine for me. Vulkan/Recompilers/thread scheduler + loop detection/ framerate + filter set to auto.
Log is included if you need to see any more exact details.
Largely default settings and I do not hang on character selection.

In fact, this game is very stable for me and the graphics are mostly good too. Some minor transparency issues with certain attacks.
The only reason it isn't playable is because the framerate is too low (about 20). As a fighting game it'd need 60 fps but when this game hits that it'll most likely be good for playable category. (Assuming no regressions, obviously!)
This post was last modified: 04-11-2018, 09:07 AM by Deminating. Edit Reason: Clarification of a point + a word


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.7z   RPCS3.7z (Size: 225.2 KB / Downloads: 19)
Asinine
Moderator
*****


4
2,060 posts 83 threads Joined: Aug 2017
04-11-2018, 08:25 AM -
#7
In this game, speed is tied to frame rate so it needs to be running at fullspeed to be considered playable. You can try the training stage, its easy to hit 60fps there, and see how much faster the game is supposed to run.
BlooberryPi3
Member


0
1 posts 0 threads Joined: Jul 2020
07-05-2020, 10:39 PM -
#8
This game seems to be very quickly becoming more playable. It's not quite reached that bar, but 3 person matches, and even 4 person matches in certain stages can hit 50/60 fps. Though sadly in stages like Killzone, it still gets held back. Either way, I'm excited that it's becoming better to run!
Aetavicus
Member


0
3 posts 0 threads Joined: Apr 2020
11-09-2020, 04:27 PM -
#9
For some reason, this game seems to be detecting double input for the X button in the menus. Whenever I press the X button, the menu selector will go one entry above and enter. I have checked my controller configuration and its working fine for other games.
This post was last modified: 11-09-2020, 04:28 PM by Aetavicus.


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