Gran Turismo 6 [BCUS98296]
Started by RafSimons




4 posts in this topic
RafSimons
Member


0
4 posts 3 threads Joined: Sep 2017
09-17-2017, 06:30 AM -
#1
RPCS3 v0.0.3-3-c18e71c Alpha

Interpreter for both decoders
Vulkan/OpenGL has same effect
Only got window to pop up with a permanent white screen

Code:
[color=#00ffff]Branch: HEAD[/color]
[color=#00ffff][/color][color=#00ffff]AMD FX(tm)-8320 Eight-Core Processor | 8 Threads | 15.98 GiB RAM | AVX[/color]
[color=#00ffff][/color]
[color=#00ffff][/color][color=#ff6000]U {PPU[0x1000000] Thread (main_thread) [0x0005d0e4]} HLE TODO: Unimplemented syscall syscall_462 -> CELL_OK[/color]
[color=#00ffff][/color][color=#ff6000]U {PPU[0x1000000] Thread (main_thread) [0x0006ce64]} sys_prx TODO: _sys_prx_register_module()[/color]
[color=#00ffff][/color][color=#ff6000]U {PPU[0x1000000] Thread (main_thread) [0x0006d0bc]} sys_prx TODO: _sys_prx_register_library(library=*0x6f6a0)[/color]
[color=#00ffff][/color][color=#00ff00]S {PPU[0x1000000] Thread (main_thread) [0x0006d9ac]} sys_prx: Loaded module: /dev_flash/sys/external/libsysmodule.sprx[/color]
[color=#00ffff][/color][color=#ff6000]U {PPU[0x1000000] Thread (main_thread) [0x00078d8c]} HLE TODO: Unimplemented syscall sys_ss_access_control_engine -> CELL_OK[/color]
[color=#00ffff][/color][color=#00ff00]S {PPU[0x1000000] Thread (main_thread) [0x0006e4d0]} sys_prx: Loaded module: /dev_flash/sys/external/libgcm_sys.sprx[/color]
[color=#00ffff][/color][color=#00ff00]S LDR: Boot from gamelist per doubleclick: done[/color]
[color=#00ffff][/color][color=#00ff00]S {PPU[0x1000000] Thread (main_thread) [0x0006e4d0]} sys_prx: Loaded module: /dev_flash/sys/external/libsre.sprx[/color]
[color=#00ffff][/color][color=#00ff00]S {PPU[0x1000000] Thread (main_thread) [0x0006e4d0]} sys_prx: Loaded module: /dev_flash/sys/external/libfs.sprx[/color]
[color=#00ffff][/color][color=#ff6000]U {PPU[0x1000000] Thread (main_thread) [0x0006d61c]} sys_prx TODO: _sys_prx_register_module()[/color]
[color=#00ffff][/color][color=#ff0000]E {PPU[0x1000000] Thread (main_thread) [0x0001ef4c]} sys_mmapper: sys_mmapper_allocate_address(size=0x10000000, flags=0x1020a, alignment=0x10000000, alloc_addr=*0xd0010920)[/color]
[color=#00ffff][/color][color=#ff0000]E {PPU[0x1000000] Thread (main_thread) [0x0001ef4c]} sys_mmapper: sys_mmapper_allocate_address(size=0x20000000, flags=0x40f, alignment=0x10000000, alloc_addr=*0xd0010910)[/color]
[color=#00ffff][/color][color=#00ff00]S {PPU[0x1000000] Thread (main_thread) [0x0006d9ac]} sys_prx: Loaded module: /dev_flash/sys/external/libfiber.sprx[/color]
[color=#00ffff][/color][color=#ff6000]U {PPU[0x1000000] Thread (main_thread) [0x0006e038]} sys_prx TODO: _sys_prx_unload_module(id=0x23006100, flags=0x0, pOpt=*0x0)[/color]
[color=#00ffff][/color][color=#ff6000]U {PPU[0x1000002] Thread (PDI) [0x0005a268]} cellSysutil TODO: cellVideoOutConfigure(videoOut=0, config=*0xd001ebf4, option=*0x0, waitForEvent=0)[/color]
[color=#00ffff][/color][color=#ff0000]E {rsx::thread} RSX: NV3089_IMAGE_IN_SIZE: unknown origin (0)[/color]
[color=#00ffff][/color][color=#ff6000]U {PPU[0x1000000] Thread (main_thread) [0x0006e038]} sys_prx TODO: _sys_prx_unload_module(id=0x23006200, flags=0x0, pOpt=*0x0)[/color]
[color=#00ffff][/color][color=#ff6000]U {PPU[0x1000000] Thread (main_thread) [0x0006e038]} sys_prx TODO: _sys_prx_unload_module(id=0x23006000, flags=0x0, pOpt=*0x0)[/color]
[color=#00ffff][/color][color=#ff6000]U {PPU[0x1000000] Thread (main_thread) [0x0006dc88]} sys_prx TODO: _sys_prx_get_module_list(flags=2, pInfo=*0xd00107b8)[/color]
[color=#00ffff][/color][color=#ff0000]E {PPU[0x1000000] Thread (main_thread) [0x0001da90]} sys_mmapper: sys_mmapper_free_address(addr=0x60000000)[/color]
[color=#00ffff][/color][color=#ff0000]E {PPU[0x1000000] Thread (main_thread) [0x0001d2c0]} sys_mmapper: sys_mmapper_free_address(addr=0x50000000)[/color]
[color=#00ffff][/color][color=#ff6000]U {PPU[0x1000000] Thread (main_thread) [0x0006dc88]} sys_prx TODO: _sys_prx_get_module_list(flags=2, pInfo=*0xd0010708)[/color]
[color=#00ffff][/color][color=#ff6000]U {PPU[0x1000000] Thread (main_thread) [0x0005ddd4]} HLE TODO: Unimplemented syscall _sys_process_exit -> CELL_OK[/color]
[color=#00ffff][/color][color=#ff6000]U {PPU[0x1000000] Thread (main_thread) [0x000216dc]} HLE TODO: Unimplemented syscall syscall_988 -> CELL_OK[/color]
[color=#00ffff][/color][color=#ff6000]U {PPU[0x1000000] Thread (main_thread) [0x0006dc88]} sys_prx TODO: _sys_prx_get_module_list(flags=2, pInfo=*0xd0010998)[/color]
[color=#00ffff][/color][color=#ff6000]U {PPU[0x1000000] Thread (main_thread) [0x00022634]} HLE TODO: Unimplemented syscall syscall_988 -> CELL_OK[/color]
[color=#00ffff][/color][color=#ff6000]U {PPU[0x1000000] Thread (main_thread) [0x0005de38]} HLE TODO: Unimplemented syscall sys_process_exit -> CELL_OK[/color]
[color=#00ffff][color=#ff00ff]F {PPU[0x1000000] Thread (main_thread) [0x00022654]} MEM: Access violation reading location 0x0[/color][/color]
[color=#00ffff][color=#ff00ff]
This post was last modified: 09-18-2017, 04:03 AM by RafSimons.
Asinine
Moderator
*****


4
2,060 posts 83 threads Joined: Aug 2017
12-21-2017, 08:37 PM -
#2
No log file, not a valid compatibility report. Copy pasting the log out put is not enough, the log file has a lot more information.

In preparation for upcoming changes to the compatibility database, this thread is being moved to Intro. Due to other threads for the same media (Disc or PSN) already being in that category.

If you find a specific game ID that does not perform like the others for the same game and in the same media type (PSN or Disc) even when tested with the same build and settings then please discuss it in the relevant thread(s) and PM a moderator so we can look into it.

Tested with: RPCS3 v0.0.4-6201-bfb3144f Alpha

Supposedly requires "PPU Precise + SPU Fast + Vulkan"
UaQ - lover
Member


1
578 posts 49 threads Joined: Nov 2018
12-09-2018, 10:42 AM -
#3
Nothing

RPCS3 v0.0.5-7562-92be67b4 Alpha | HEAD

Intel® Core™ i3-8100 CPU @ 3.60GHz | 4 Threads | 11.92 GiB RAM | AVX+


Quote:U {PPU[0x1000000] Thread (main_thread) [0x0009061c]} sys_prx TODO: _sys_prx_register_module()
E {PPU[0x1000000] Thread (main_thread) [0x0001ef4c]} sys_mmapper: sys_mmapper_allocate_address(size=0x10000000, flags=0x1020a, alignment=0x10000000, alloc_addr=*0xd0010ab0)
F {PPU[0x1000000] Thread (main_thread) [0x0001ef50]} class std::runtime_error thrown: Unregistered PPU function


even change to Vulkan is same also enable write color buffer.

Nothing
Asinine
Moderator
*****


4
2,060 posts 83 threads Joined: Aug 2017
12-09-2018, 03:03 PM -
#4
Use PPU Interpreter.
UaQ - lover
Member


1
578 posts 49 threads Joined: Nov 2018
12-14-2018, 08:20 AM -
#5
(12-09-2018, 03:03 PM)Asinine Wrote: Use PPU Interpreter.

thanks

RPCS3 v0.0.5-7576-76f94940 Alpha | HEAD

Intel® Core™ i3-8100 CPU @ 3.60GHz | 4 Threads | 11.92 GiB RAM | AVX+ GPU 980 TI



Intro. Serious graphical issues/flickering.


Attached Files Thumbnail(s)
   
soon


Forum Jump:


Users browsing this thread: 1 Guest(s)