Dead Space 3 [BLES01733]
Started by Maxetto




4 posts in this topic
Maxetto
Member


0
30 posts 2 threads Joined: Aug 2017
08-22-2017, 08:45 PM -
#1
Emulator Version: rpcs3-v0.0.3-5834
Game Status: Loadable

PPU/SPU Decoder: Interpreter (Fast) [Will give same results with every option, anyway]
GPU: OpenGL. Invalidate Cache Every Frame: false
XAudio: Downmix to Stereo: false
I/O: XInput
System: Language: Italian, Enable /host_root/: true

Everything else as Default configuration. FW used 4.81

Code:
F {SPU[0x2000003] Thread (ears_job_ps3CellSpursKernel3) [0x3f294]} MEM: Access violation reading location 0x0


Notes:
Loads a few seconds then shows 3 of the error up there and then spams about "Thread (VoIP) [0x01796f80]} cellMic TODO: cellMicIsAttached" and freezes.


Attached Files
.7z   RPCS3.7z (Size: 32.83 KB / Downloads: 17)
Intel Core i7-3770 (OC: ~4.2GHz) | 8GB DDR3 1333MHz | Zotac Mini GTX 1060 6GB
Maxetto
Member


0
30 posts 2 threads Joined: Aug 2017
11-09-2017, 10:23 PM -
#2
Emulator Version: RPCS3 v0.0.3-3-3c9126d Alpha
Game Status: Ingame

PPU/SPU Decoder: Recompiler
GPU: Vulkan.
XAudio: Downmix to Stereo: false
I/O: XInput
System: Language: Italian, Enable /host_root/: true

Everything else as Default configuration. FW used 4.81

Notes:
1. Wrong colors and some shaders. FPS are really nice, tho.
2. Still spams warnings about VOIP
Code:
U 0:04:27.684349 {PPU[0x1000012] Thread (VoIP) [0x00b63524]} cellMic TODO: cellMicIsAttached
3. After loading the save in the menu everything goes green and console prints errors about Blit.
This post was last modified: 11-10-2017, 01:35 PM by Maxetto.


Attached Files Thumbnail(s)
           

.gz   RPCS3.log.gz (Size: 686.85 KB / Downloads: 5)
Intel Core i7-3770 (OC: ~4.2GHz) | 8GB DDR3 1333MHz | Zotac Mini GTX 1060 6GB
Asinine
Moderator
*****


4
2,060 posts 83 threads Joined: Aug 2017
11-10-2017, 12:51 PM -
#3
Always include the full RPCS3 version identifier on your post. This is mandatory. For example: "RPCS3 v0.0.3-3-dfc970c Alpha" or "rpcs3-v0.0.3-2017-08-23-dfc970c9_win64" or "rpcs3-v0.0.3-2017-08-26-dfc970c-7845_linux64.AppImage".

Please fix all your posts and read https://forums.rpcs3.net/thread-196671.html before posting, thank you.
This post was last modified: 11-10-2017, 12:53 PM by Asinine.
Maxetto
Member


0
30 posts 2 threads Joined: Aug 2017
11-10-2017, 01:37 PM -
#4
Updated the identifier and sorry for that. The rules in the old forum accepted Appveyor version name too.
Intel Core i7-3770 (OC: ~4.2GHz) | 8GB DDR3 1333MHz | Zotac Mini GTX 1060 6GB
AssaYa
Member


0
2 posts 0 threads Joined: Nov 2022
12-10-2022, 05:22 PM -
#5
RPCS3 v0.0.25-14432-b0e376ae Alpha

Intel® Core™ i7-6700K CPU @ 4.00GHz | 8 Threads | 24.00 GiB RAM |
Operating system: macOS, Version: 12.5.1
AMD Radeon R9 M395

Hi there!

I tried to play this game and got some kinda bug. The best way to describe it is overlapping videos. I've got on the one half of the screen normal image and simultaneously overlapping image on the other half. Besides, it flickers madly. Nevertheless, I can scroll menu, proceed to the game, move character and so on. By the way, introduction video and loading screens are normal.
Anyone got the same issue? Or knows how to fix it?


Attached Files Thumbnail(s)
           

.7z   RPCS3.log.7z (Size: 223.33 KB / Downloads: 0)


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