03-15-2017, 07:28 AM -
Tested using rpcs3-v0.0.2-2017-03-14-1b5a479b_win64 on an i7 4770K @ 3.5 GHz, GTX 1070, 16 GB DDR3 running Windows 10-64 with the following settings:
PPU decoder: Interpreter (fast)
SPU decoder: Recompiler (ASMJIT)
LLE libraries picked automatically by RPCS3
Graphics settings: OpenGL, DX12, Vulkan @ 1280x720 w/ VSync, Frame limit set to Auto
Audio settings: XAudio2
Input/Output: XInput
I think this game can be considered playable in RPCS3. It's not flawless but I could play several stages without any major issues.
Audio and controls work perfectly. The game saves and loads without any issues.
Vulkan and DirectX 12, especially the latter, both show some flickering and missing sections on character models (see screenshot #4). It's somewhat distracting but still playable.
OpenGL gives the best results overall; no flickering at all and only a few missing graphics (such as most characters' faces, though in some postures they seem to be there, see screenshot #5). A few objects are discolored (see screenshot #2). The full screen scaling does look a bit pixellated on OpenGL whereas it's very smooth on DX12 and Vulkan.
The game runs at a stable 60 fps most of the time for me with occasional minor drops down to ~55 fps. Very nice work!
PPU decoder: Interpreter (fast)
SPU decoder: Recompiler (ASMJIT)
LLE libraries picked automatically by RPCS3
Graphics settings: OpenGL, DX12, Vulkan @ 1280x720 w/ VSync, Frame limit set to Auto
Audio settings: XAudio2
Input/Output: XInput
I think this game can be considered playable in RPCS3. It's not flawless but I could play several stages without any major issues.
Audio and controls work perfectly. The game saves and loads without any issues.
Vulkan and DirectX 12, especially the latter, both show some flickering and missing sections on character models (see screenshot #4). It's somewhat distracting but still playable.
OpenGL gives the best results overall; no flickering at all and only a few missing graphics (such as most characters' faces, though in some postures they seem to be there, see screenshot #5). A few objects are discolored (see screenshot #2). The full screen scaling does look a bit pixellated on OpenGL whereas it's very smooth on DX12 and Vulkan.
The game runs at a stable 60 fps most of the time for me with occasional minor drops down to ~55 fps. Very nice work!