Drakengard 3 [BLUS31197]
Started by mattia12




46 posts in this topic
antesenin
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0
1 posts 0 threads Joined: Dec 2018
12-31-2018, 02:19 PM -
#41
Hardware:
CPU: Xeon E3 1230 @ 3.2 GHz
GPU: Asus GTX-750-ti
RAM: 14GB(1600/1333)

Software:
Windows 10
RPCS3 v0.0.5-7624-cfe07098
CPU: Preferred SPU threads - 1, SPU loop detection - enabled, lower SPU thread priority - disabled, thread scheduler - enabled.
GPU: Vulkan, framelimit - 30, Write Color Buffers - on, Use GPU Texture Scaling - on.

I have only about 60-70% CPU load, about 30% GPU load, but FPS around 20-30 and 15-25 in battle.

Why emulator don't use all hardware power? I try different configure, but have identical results. Сan i get more perfomance someway?
Aria
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0
1 posts 0 threads Joined: Jan 2019
01-21-2019, 11:53 AM -
#42
The game runs great except that I get so much screen tearing it really distracts me. Is there any possible fix for this?
ReFrost
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2 posts 1 threads Joined: Aug 2019
08-14-2019, 08:38 PM -
#43
drakengard 3   Cool
This post was last modified: 01-11-2021, 12:34 PM by ReFrost.
famf
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1 posts 0 threads Joined: Oct 2019
10-14-2019, 06:42 AM -
#44
(11-10-2018, 10:42 PM)stashix Wrote: Weapon model view in the upgrade/purchase menu seems to be displaying incorrectly.
The actual view takes only about 1/4 of the box.

[Image: ioRG0Xt.jpg]
I'm having this same issue. Is there a known fix?

[Image: RLSSiRU.jpg]
Vynny
Member


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1 posts 0 threads Joined: Dec 2019
12-09-2019, 05:58 PM -
#45
I'm trying to get JP voices to work on this game, but when I go to switch I get a crash 2 seconds later. I added a picture of when it crashes, and what I hope is the log file you are looking for to assess what is happening. I've tried with the update and also without. The JP voices is the only DLC I've installed so far.[attachment=16158]


Attached Files
.gz   RPCS3.log.gz (Size: 60.57 KB / Downloads: 10)
AMMAREN
Member


0
114 posts 17 threads Joined: Aug 2017
02-08-2020, 02:32 PM -
#46
Perfect fully playable
 

i can't see any problem in this game...



------------------------
((Test on  RPCS3 v0.0.8-9462-48a847d1 Alpha))
Link Patreon for Help developer https://www.patreon.com/Nekotekina

-------------------
Better in Vulkan


--------------------

Speed   : Full (30 FPS)
Movie   : Perfect Work
Graphic : Perfect  Work
Music   : Perfect Work


Tongue 
The log file:-

.gz   RPCS3.log.gz (Size: 3.58 MB / Downloads: 51)
___________________________________
CPU:- Intel I7-6800K @ 3.40 GHz (OverClock 4.5 GHz)
GPU:- GTX 1080
Motherboards:- ASUS X-99A-II
RAM:- 32.0 GB (3000 MHz)
Bluebirb
Member


0
3 posts 2 threads Joined: Nov 2024
Yesterday, 03:43 PM -
#47
I've been testing some new configurations. I'd say the wiki needs some updating. Only 1/3rd the way through but there's been no issue.

Hardware:
Intel i9 11900H clocked to 3.3ghz (8 active cores) to 4.2ghz (1 active core). Stock Nvidia RTX 3060m 6GB. 64GB DDR4. Nvme drives.

Anisotropic Filtering:
Wiki says auto, I set 16x with no issue both in game and as my driver's default for all applications. I have noticed no issues, but I don't no what to look for either.

Res Scale Threshold:
Wiki says use 512x512, or 321 and under and get artifacts. I had it set to 256x256 for some reason for the first chapter and saw no issue. Given 320 is 256+64, I used that number and saw no issue as well. The few situations people described the issue happening, to me I did not notice anything. If I missed it, it was so negligible that the increase in DoF resolution far outweighs whatever issue arises. I have pushed it as low as default 16x16 for a few missions and had no issues so far.

Other settings working fine:
Res scale up to 300% works with little issue, just some additional FPS loss when there's a lot of enemies. Mega SPU blocks increases FPS. Accurate cache line access and SPU DMA are enabled. LoD is set to -1.0. Vulcan queue sch is set to fast. The wiki suggestions of patches and vblank are also set.

Result:
High fidelity visuals, stable, FPS rarely drops below 30.
This post was last modified: Yesterday, 03:47 PM by Bluebirb. Edit Reason: typo


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