05-07-2019, 07:32 PM -
Latest update reintroduced the bug on level 3, 4.
No combination of settings seemed to fix it.
Previously "Strict rendering" solved the issue. Now I tried everything and the problem is still there.
Vertex cache, write color buffer, accurate xfloat, etc nothing worked so far. I've attached a log file if that helps.
Can't say which version worked. But it was definitely the one that was only a bit older than the major update of RPCS3 last month [that made many games playable using compiler].
Edit: Latest version of RPCS3 "v0.0.6-8085 Alpha [2019-05-08]" solves the graphical problem.
However, performance too a hit. Even in levels where the bug wasn't present.
This post was last modified: 05-09-2019, 09:43 AM by SAMI.