RPCS3 White sceen & stack in code
Started by blackarch




5 posts in this topic
blackarch
Unregistered


 
07-23-2016, 03:05 PM -
#1
I got white screen in RPCS3. and stack in code.
I download RPCS3 v0.0.1-3.
Spec Computer :
Windows 7 Ultimate.
RAM 8GB
Intel Core i5-2320 CPU @ 3.00Ghz
AMD Radeon R7 370 Series 4GB.
Microsoft Visual C++ 2005-2008-2010-2012-2015 (64 bit & 32 bit).
Microsoft .NET Framework 4.5

(already try in run as administator).
I download Game Ps 3:
1. Ar Nosurge: Ode to an Unborn Star
2. Rune Factory : Tides of Destiny.

When i try Ar Nosurge: Ode to an Unborn Star : it's stack and image like this: (image didn't show so i show the url)
[Image: wlio8g1jr] https://postimg.org/image/wlio8g1jr/
the RCPS3.log :
U {PPU[0x1] Thread (main_thread) [0x006b588c]} sysPrxForUser TODO: _sys_process_atexitspawn()
U {PPU[0x1] Thread (main_thread) [0x006b594c]} sysPrxForUser TODO: _sys_process_at_Exitspawn
E {PPU[0x1] Thread (main_thread) [0x006b430c]} sys_spu: Unsupported SPU Thread options (0x2)
E {PPU[0x1] Thread (main_thread) [0x006b430c]} sys_spu: Unsupported SPU Thread options (0x2)
E {PPU[0x1] Thread (main_thread) [0x006b430c]} sys_spu: Unsupported SPU Thread options (0x2)
E {PPU[0x1] Thread (main_thread) [0x006b430c]} sys_spu: Unsupported SPU Thread options (0x2)
E {PPU[0x1] Thread (main_thread) [0x006b430c]} sys_spu: Unsupported SPU Thread options (0x2)
U {PPU[0x1] Thread (main_thread) [0x006b3d8c]} cellSpurs TODO: _cellSpursLFQueueInitialize(pTasksetOrSpurs=*0x2295a200, pQueue=*0x22950980, buffer=*0x22950b80, size=0x10, depth=0x258, direction=0)
U {PPU[0x1] Thread (main_thread) [0x006b3d8c]} cellSpurs TODO: _cellSpursLFQueueInitialize(pTasksetOrSpurs=*0x2295a200, pQueue=*0x22950a00, buffer=*0x22953100, size=0x10, depth=0x258, direction=0)
U {PPU[0x1] Thread (main_thread) [0x006b3d8c]} cellSpurs TODO: _cellSpursLFQueueInitialize(pTasksetOrSpurs=*0x2295a200, pQueue=*0x22950a80, buffer=*0x22955680, size=0x10, depth=0x258, direction=0)
U {PPU[0x1] Thread (main_thread) [0x006b3d8c]} cellSpurs TODO: _cellSpursLFQueueInitialize(pTasksetOrSpurs=*0x2295a200, pQueue=*0x22950b00, buffer=*0x22957c00, size=0x10, depth=0x258, direction=0)
U {PPU[0x1] Thread (main_thread) [0x006b3d8c]} cellSpurs TODO: _cellSpursLFQueueInitialize(pTasksetOrSpurs=*0x2295a200, pQueue=*0x22999000, buffer=*0x22999080, size=0x10, depth=0x800, direction=2)
U {PPU[0x1] Thread (main_thread) [0x006b3dcc]} cellSpurs TODO: _cellSpursLFQueuePushBody

After that I try Rune Factory : Tides of Destiny. : it's stack too :
[Image: ee7be05f] https://postimg.org/image/ky2v282k7/ee7be05f/, but i can resume.
after i resume the code keep write : U{PPU[0x60] Thread (_cellsurMixerMain) [0x006ca460]} cellSpurs TODO: cellSpursQueuePopBody.
the RCPS3.log:
U {PPU[0x60] Thread (_cellsurMixerMain) [0x006ca460]} cellSpurs TODO: cellSpursQueuePopBody. again and again ....
and it's keep display white screen.

Did i make mistake? Need help please.
Ani
Administrator
*******


16
4,390 posts 107 threads Joined: Aug 2017
07-25-2016, 05:21 PM -
#2
Welcome to the forum,
Please read the guide in my signature (http://www.emunewz.net/forum/showthread.php?tid=174352) which should have pretty much everything you need to get started and the answer to your issues over there.

0.0.1 is a general indicator for the current Pre-Alpha version set, the specific commit is what matter when it comes to the version.
Please post your full RPCS3.log as an attachment or a downloadable file when reporting issues.
    Desktop: Ryzen 7 5800X,   Radeon RX 6800 XT, 2x8G DDR4 3600MHz, Manjaro Linux
     Laptop: Ryzen 9 5900HX,  Radeon RX 6700M,   2x8G DDR4 3200MHz, Manjaro Linux
Old Desktop: AMD FX-8350,     Radeon R9 280X,    2x4G DDR3 1600MHz, Manjaro Linux
blackarch
Unregistered


 
07-26-2016, 02:02 PM -
#3
(07-25-2016, 05:21 PM)Annie Wrote: Welcome to the forum,
Please read the guide in my signature (http://www.emunewz.net/forum/showthread.php?tid=174352) which should have pretty much everything you need to get started and the answer to your issues over there.

0.0.1 is a general indicator for the current Pre-Alpha version set, the specific commit is what matter when it comes to the version.
Please post your full RPCS3.log as an attachment or a downloadable file when reporting issues.

Hi thx for reply, i already read guide, and i have some question about this :
1. I already download the file firmware versions 3.55 from github and put in dev_flash\sys\external.
2. for Requirements : (sorry, check if i have mistake, this is what i had).
2.1. Visual C++ (2005-2008-2010-2012-2013-2015).
2.2. I use Intel Core i5(Processor) so should be it's supports for SSSE3. as i read in stackoverflow
2.3. For OpenGL 4.3 i see it's ATI Radeon HD 5000 Series, and i use AMD R7 370 4GB, idk it's support or not.
2.4 DirectX 12 AMD, well it's must windows 10

I try with 2 RCPS3 : (3 games)
1. RPCS3 v0.0.0.6-3945-5672ba8 it's many (red code) but it's like work because i see little opening game.
[Image: kz9jgo4j5]
RPCS3.log :
https://shrib.com/5n16bRTpyZoaIJd

2. RPCS3 v0.0.1-3-e377199 Pre-Alpha. it's a little error like i say before it's still same. for this 1 , i cant upload the file because it's too big.
i cant add attachment it's keep error, so i upload in another source

Thanks
Ani
Administrator
*******


16
4,390 posts 107 threads Joined: Aug 2017
07-26-2016, 04:35 PM -
#4
You just need the 2015 C++ one, the others don't matter.
Your 2th gen i5 supports SSSE3 yeah.
Your 370 supports OGL 4.5, DX12 and Vulkan as far as I'm aware.

Use the latest build to test and upload the log, that one is too old and the emulator has changed too much ever since, old versions aren't supported, they're only used to find and fix regressions.
You need to .zip your log and upload it as an attachment. If the zipped file is still too big to be attached, try uploading it onto mega.co.nz, dropbox.com, or another similar website.
    Desktop: Ryzen 7 5800X,   Radeon RX 6800 XT, 2x8G DDR4 3600MHz, Manjaro Linux
     Laptop: Ryzen 9 5900HX,  Radeon RX 6700M,   2x8G DDR4 3200MHz, Manjaro Linux
Old Desktop: AMD FX-8350,     Radeon R9 280X,    2x4G DDR3 1600MHz, Manjaro Linux
Nezarn
Unregistered


 
07-26-2016, 05:34 PM -
#5
BTW Ar Nosurge doesn't work, with correct LLE modules still just shows empty GSFrame window.

Maybe it needs this implemented (since this is the last thing in the log, and also majority of the Atelier series stops exactly here too (they use the same game engine)):

Code:
U {PPU[0xa] Thread (main_thread) [0x00743bc0]} cellGcmSys TODO: cellGcmSetSecondVHandler
blackarch
Unregistered


 
07-27-2016, 02:35 PM -
#6
(07-26-2016, 04:35 PM)Annie Wrote: You just need the 2015 C++ one, the others don't matter.
Your 2th gen i5 supports SSSE3 yeah.
Your 370 supports OGL 4.5, DX12 and Vulkan as far as I'm aware.

Use the latest build to test and upload the log, that one is too old and the emulator has changed too much ever since, old versions aren't supported, they're only used to find and fix regressions.
You need to .zip your log and upload it as an attachment. If the zipped file is still too big to be attached, try uploading it onto mega.co.nz, dropbox.com, or another similar website.

Hi, thx for reply and advice, this the RPCS3.log

Sorry i update the NEW_RPCS3.log (more smaller & last update)
Can you give me the exact link where i can download game ps3? (i afraid after download from another source and it's not working). thank you


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