LLEs
Started by xXBeefyDjXx




8 posts in this topic
xXBeefyDjXx
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03-19-2016, 02:51 PM -
#1
Hello all:

This thread is to discuss the use of LLEs.

I am currently comprising a document which lists every LLE, It's respective file name and how it currently acts under use.

I am using a full Decrypted "Dev_Flash" as documented, And as also documented I will not be posting links or discussing further. This is solely for LLE research use.

Edit: Getting rather Late here but here is A start on the Document:

http://pastebin.com/eTkA68sq
Ani
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03-19-2016, 03:08 PM -
#2
I think these work when LLE'd

cellCamera
cellJpgDec
cellGifDec
cellSre
cellSpursJq
cellFiber
L10N
libgem
libvdec
libavcdec
cellSail
cellSailAvi

I haven't tested the others properly
    Desktop: Ryzen 7 5800X,   Radeon RX 6800 XT, 2x8G DDR4 3600MHz, Manjaro Linux
     Laptop: Ryzen 9 5900HX,  Radeon RX 6700M,   2x8G DDR4 3200MHz, Manjaro Linux
Old Desktop: AMD FX-8350,     Radeon R9 280X,    2x4G DDR3 1600MHz, Manjaro Linux
tambre
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03-19-2016, 03:21 PM -
#3
(03-19-2016, 03:08 PM)Annie Wrote: I think these work when LLE'd

cellCamera
cellJpgDec
cellGifDec
cellSre
cellSpursJq
cellFiber
L10N
libgem
libvdec
libavcdec
cellSail
cellSailAvi

I haven't tested the others properly

cellCamera and libgem definitely aren't going to behave as they do on a PS3 - they're unable to actually interface with a camera. Almost all hardware facing modules (ie. cellGcm, cellAudio, cellVideoOut, cellSysconf, cellMsgDialog, cellNetCtl, etc) aren't going to work or are going to simply not have the same output.
xXBeefyDjXx
Unregistered


 
03-19-2016, 03:40 PM -
#4
(03-19-2016, 03:21 PM)tambre Wrote:
(03-19-2016, 03:08 PM)Annie Wrote: I think these work when LLE'd

cellCamera
cellJpgDec
cellGifDec
cellSre
cellSpursJq
cellFiber
L10N
libgem
libvdec
libavcdec
cellSail
cellSailAvi

I haven't tested the others properly

cellCamera and libgem definitely aren't going to behave as they do on a PS3 - they're unable to actually interface with a camera. Almost all hardware facing modules (ie. cellGcm, cellAudio, cellVideoOut, cellSysconf, cellMsgDialog, cellNetCtl, etc) aren't going to work or are going to simply not have the same output.

They do to a degree, but yes, Because we are not using the hardware results vary depending on user config
Ani
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4,387 posts 106 threads Joined: Aug 2017
03-19-2016, 03:42 PM -
#5
(03-19-2016, 03:21 PM)tambre Wrote:
(03-19-2016, 03:08 PM)Annie Wrote: I think these work when LLE'd

cellCamera
cellJpgDec
cellGifDec
cellSre
cellSpursJq
cellFiber
L10N
libgem
libvdec
libavcdec
cellSail
cellSailAvi

I haven't tested the others properly

cellCamera and libgem definitely aren't going to behave as they do on a PS3 - they're unable to actually interface with a camera. Almost all hardware facing modules (ie. cellGcm, cellAudio, cellVideoOut, cellSysconf, cellMsgDialog, cellNetCtl, etc) aren't going to work or are going to simply not have the same output.

I think there are some games where LLEing cellCamera helps getting further in the game's emulation, but it doesn't work as intended, same for libgem
    Desktop: Ryzen 7 5800X,   Radeon RX 6800 XT, 2x8G DDR4 3600MHz, Manjaro Linux
     Laptop: Ryzen 9 5900HX,  Radeon RX 6700M,   2x8G DDR4 3200MHz, Manjaro Linux
Old Desktop: AMD FX-8350,     Radeon R9 280X,    2x4G DDR3 1600MHz, Manjaro Linux
xXBeefyDjXx
Unregistered


 
03-19-2016, 09:40 PM -
#6
(03-19-2016, 03:42 PM)Annie Wrote:
(03-19-2016, 03:21 PM)tambre Wrote:
(03-19-2016, 03:08 PM)Annie Wrote: I think these work when LLE'd

cellCamera
cellJpgDec
cellGifDec
cellSre
cellSpursJq
cellFiber
L10N
libgem
libvdec
libavcdec
cellSail
cellSailAvi

I haven't tested the others properly

cellCamera and libgem definitely aren't going to behave as they do on a PS3 - they're unable to actually interface with a camera. Almost all hardware facing modules (ie. cellGcm, cellAudio, cellVideoOut, cellSysconf, cellMsgDialog, cellNetCtl, etc) aren't going to work or are going to simply not have the same output.

I think there are some games where LLEing cellCamera helps getting further in the game's emulation, but it doesn't work as intended, same for libgem

Correct. i have almost compiled the list including the information that has already been listed here. It will be updated in the main post at the top of the thread to keep this thread cleaner
xXBeefyDjXx
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03-19-2016, 11:48 PM -
#7
Posted the started document.
big200
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03-21-2016, 02:31 PM -
#8
i have a question what is to do if games bring with there one .sprx data like fifa games that have

CardsDLLzf.sprx
powdllzf.sprx
FootballCompEngzf.sprx

don´t kno if i should have them in for test with fifa or not.
xXBeefyDjXx
Unregistered


 
03-21-2016, 05:18 PM -
#9
(03-21-2016, 02:31 PM)big200 Wrote: i have a question what is to do if games bring with there one .sprx data like fifa games that have

CardsDLLzf.sprx
powdllzf.sprx
FootballCompEngzf.sprx

don´t kno if i should have them in for test with fifa or not.

These are not Modules that are used by the LLE modules section, AFAIK Those Sprx go in the Game directory and the game will use them from the directory.


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