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RPCS3 FAQ - Printable Version

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RE: RPCS3 FAQ - Dante38490 - 07-08-2013

(07-08-2013, 12:17 AM)Gundark Wrote: Try run it as administrator. It worked for me.

I already try everything, compatibility, administrator etc ... but there is nothing that is working, that must be generated with VS 2012

Nobody has a gift idea? Of why it does not work anymore since the x64 switch to VS 2012?



RE: RPCS3 FAQ - Ekaseo - 07-12-2013

i have tested the newest build and now even tetris runs on 1 fps... soooo... WTF?



RE: RPCS3 FAQ - BlackDaemon - 07-12-2013

Ekaseo, it's build from "work in progress" branch, remember? Wink It seems, that DH have enabled some debugging info output in log, which cause such slowness.



RE: RPCS3 FAQ - Ekaseo - 07-12-2013

oooooh? so thats what wip means, at least it makes sense now Undecided



RE: RPCS3 FAQ - Dante38490 - 08-03-2013

I tested the latest version of git branch wip added:
- Implemented HDD manager.
- Implemented VFS manager.
- Implemented MFC.
- Fixed ELF Compiler.
- Improved HLE Func binder.
But rpcs3-x64 still does not launch on Windows 8: (



RE: RPCS3 FAQ - Ekaseo - 08-25-2013

i have a question... will the ps3 firmware be emulated or downloaded and implemented somehow



RE: RPCS3 FAQ - Zekro - 08-25-2013

I think they'll do the same as in jpcsp so it wouldn't be so much work



RE: RPCS3 FAQ - BlackDaemon - 08-25-2013

AlexAltea, i asked DH, if you interested to help
(translated from Russian)
Quote:you could help by implementing more modules. in rpcs3 module is independant, it could be not related with another components. template of module
Code:
#include "stdafx.h"
#include "Emu/SysCalls/SysCalls.h"
#include "Emu/SysCalls/SC_FUNC.h"

void ##ModuleName##_init();
Module ##ModuleName##(##ModuleID##, ##ModuleName##_init);

...

void ##ModuleName##_init()
{
...
}
path to modules Emu\SysCalls\Modules\
list of modules Emu\SysCalls\Modules.cpp



RE: RPCS3 FAQ - Ekaseo - 08-26-2013

can some1 tell me (in detail if possible) how to build rpcs3, i have visual studio 2012 and codeblocks



RE: RPCS3 FAQ - Gundark - 08-26-2013

+1 that would be awesome.