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Uncharted 3: Drake's Deception™ Game of the Year [BCAS25014] - Printable Version

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Uncharted 3: Drake's Deception™ Game of the Year [BCAS25014] - Platypus0 - 07-12-2024

My game crashes after the SPU Cache loading. I already did the tweaks from the game patches and the custom config here https://wiki.rpcs3.net/index.php?title=Uncharted_3:_Drake%27s_Deception. Attached is the log of RPCS3 and the screenshot of the game. anyone who knows how to fix this please feel free to comment. I really need your help guys.

Quote:F {PPU[0x1000000] Thread (main_thread) [0x009d14e0]} SIG: Thread terminated due to fatal error: PPU Trap! Sometimes tweaking the setting "Stub PPU Traps" can be a workaround to this crash.
Best values depend on game code, if unsure try 1.
(in file D:\a\1\s\rpcs3\Emu\Cell\PPUThread.cpp:2884[:23], in function void __cdecl ppu_trap(class ppu_thread &,unsigned __int64)) (error=0x7e)

E SYS: Stat: 'sys_ppu_thread_get_priority' failed with 0x80010005 : CELL_ESRCH [x7]
E SIG: Thread [rsx::thread] is too sleepy. Waiting for it 18719.870µs already!
E SIG: Thread [rsx::thread] is too sleepy. Waiting for it 37245.880µs already!


Quote:- SYS: RPCS3 v0.0.32-16682-99b44cf3 Alpha | master
- SYS: AMD Ryzen 5 5600G with Radeon Graphics | 12 Threads | 15.37 GiB RAM | TSC: 3.900GHz | AVX+ | FMA3
- SYS: Operating system: Windows, Major: 10, Minor: 0, Build: 22621, Service Pack: none, Compatibility mode: 0
- SYS: Current Time: 2024-07-12T21:42:41
- RSX: Found Vulkan-compatible GPU: 'AMD Radeon RX 6600' running on driver 2.0.302
- SYS: Firmware version: 4.91



RE: Uncharted 3: Drake's Deception™ Game of the Year [BCAS25014] - Ani - 07-15-2024

Does not qualify as a game report. Moved to the Support section.