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[BLES00246] MGS4 compiling PPU's stops at 32 of 32 - Printable Version

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+--- Thread: [BLES00246] MGS4 compiling PPU's stops at 32 of 32 (/showthread.php?tid=206978)



[BLES00246] MGS4 compiling PPU's stops at 32 of 32 - weskerfan99 - 12-27-2023

Hi, I'm trying to fix the missing audio error in MGS4 by following these instructions from the Wiki: "To fix this problem, the solution is to downgrade RPCS3 to this version by copy pasting the contents of the archive to your current RPCS3 folder. After downgrading, delete the gamedata folder for the game (/dev_hdd0/game/YOURGAMESERIALHERE), relaunch the game, let it reinstall the gamedata, then finally when that's finished, close the game and update RPCS3 back to the latest version." 

...but I cannot finish the game install with the older version of RPCS3 because of this error that occurs after Linking PPU Modules hits 32 of 32: "F SIG: Thread terminated due to fatal error: Narrowing error (in file D:\a\1\s\Utilities\File.cpp:1092[:21], in function read) (e=0x000000b7[183])"

rpcs3-v0.0.29-15839-6a7fb4c1_win64 is the rpcs file name   i also copy pasted contennts of rpcs3-v0.0.15-12054-95725bf7_win64 to 0.0.29 version accordig to the instructions on mgs4 rpcs3 page


RE: [BLES00246] MGS4 compiling PPU's stops at 32 of 32 - Ani - 12-31-2023

My guess is that the workaround doesn't work anymore as the linked build is very old, I asked for more information on the issue as I can't find the ticket for it