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Opens on wrong monitor, window sized screwed up, latest version bug? - Printable Version

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Opens on wrong monitor, window sized screwed up, latest version bug? - Spixe - 08-09-2023

When starting rpcs3, it always opens on the wrong monitor - it's not even a monitor, it's an AV receiver, but windows "thinks" it's a monitor, so naturally it's impossible to use rpcs3 when that happens.  Moving the window to my primary monitor distorts the window and text size, and starting a game will continue to make it open on the wrong monitor.  If moving the game window to the primary monitor, the window will not be the same resolution, nor will it "full screen" itself to the proper size.

Things I've noticed while trying to fix or troubleshoot:
I've tried multiple multi-monitor solutions (TVGameLauncher, UltraMon, etc), and none of them are able to force it to open on the primary monitor.  

If I switch the primary monitor to the AV Receiver and start it, it will open on on my true actual monitor.  This confirms the case that regardless of which is set as the primary, for some reason it WON'T open on it, it'll open on the secondary.

If I disable the secondary monitor (receiver actually), it opens and runs fine.

I downloaded an older version of rpcs3.net, the one that's compatible with older version of windows, and it works and opens just fine on the primary monitor.  If I "update" it to the latest version though, the new version will have the exact same problems and opens up on the wrong monitor.

Having discovered this, thankfully I can just use an old version for now.  However thought maybe this should be reported, as it may be some kind of bug that for some strange reason only I am experiencing, or maybe someone can offer a solution to help me get the latest version running properly on my primary monitor.  

Thanks.

Windows 10 Pro 10.0.19045
AMD Ryzen 7 1800X
RTX 2080 Supera


RE: Opens on wrong monitor, window sized screwed up, latest version bug? - Ani - 08-09-2023

It's an upstream Qt bug, we did a big Qt update recently


RE: Opens on wrong monitor, window sized screwed up, latest version bug? - Spixe - 08-09-2023

(08-09-2023, 08:23 PM)Ani Wrote: It's an upstream Qt bug, we did a big Qt update recently

Sorry but I'm a complete noob.  What's that mean for me?  Wait until the next version where it should be fixed, or...  anything I should do to fix it myself?


RE: Opens on wrong monitor, window sized screwed up, latest version bug? - Ani - 08-09-2023

There's no workaround as far as we are aware.
You need to wait for a RPCS3 version that uses a new Qt version where the issue is fixed.


RE: Opens on wrong monitor, window sized screwed up, latest version bug? - Spixe - 08-09-2023

(08-09-2023, 10:03 PM)Ani Wrote: There's no workaround as far as we are aware.
You need to wait for a RPCS3 version that uses a new Qt version where the issue is fixed.

Got it, will do, thanks for the quick reply, will use old version in the meantime.


RE: Opens on wrong monitor, window sized screwed up, latest version bug? - johnz1 - 09-20-2023

(08-09-2023, 08:23 PM)Ani Wrote: It's an upstream Qt bug, we did a big Qt update recently

Is there a Qt bug report or anything we can follow?

The latest nightly still has the problem for me.  The RPCS3 window opens on the wrong screen, is tiny, and cannot go full screen on the primary display.
I haven't updated RPCS3 in 45 days now and it's making me itchy.


RE: Opens on wrong monitor, window sized screwed up, latest version bug? - MilkManEX - 09-21-2023

(09-20-2023, 02:23 AM)johnz1 Wrote:
(08-09-2023, 08:23 PM)Ani Wrote: It's an upstream Qt bug, we did a big Qt update recently

Is there a Qt bug report or anything we can follow?

The latest nightly still has the problem for me.  The RPCS3 window opens on the wrong screen, is tiny, and cannot go full screen on the primary display.
I haven't updated RPCS3 in 45 days now and it's making me itchy.

As far as I understood, the issue was related to the problem outlined here which has been fixed as of August 29th. PCSX2 had the same issue at around the same time, but as of some update a couple weeks ago it's been fixed.