Enemy Front [NPEB02019] - Printable Version +- RPCS3 Forums (https://forums.rpcs3.net) +-- Forum: PS3 Commercial Games (https://forums.rpcs3.net/forumdisplay.php?fid=4) +--- Forum: Ingame (https://forums.rpcs3.net/forumdisplay.php?fid=6) +--- Thread: Enemy Front [NPEB02019] (/showthread.php?tid=203816) |
Enemy Front [NPEB02019] - Rossa - 03-17-2022 RPCS3 Version: 0.0.21-13362-c5748983 Alpha Status: Ingame Notes: - Loading stability is questionable. I've found that high "Driver Wake-Up Display" values help a lot. - Gameplay stability is also not perfect. Sometimes will crash as you walk up to the top of the ramp at the start of the game. Sometimes you instead find yourself and all NPC's not being able to move off the spot (you can still look around and shoot). The game will then usually crash within a minute or so anyway. - Graphics are mostly fine, except for a flickering issue with the skybox as the camera moves. - Performance is mostly fine during gameplay, but you can run into a situation when loading where the game drops to single digit framerates. Need to restart the game when that happens. Non-default settings used: - SPU Decoder (ASMJIT) - Write Color Buffers - Driver Wake-Up Display (800us) Log is the start of the game with the situation mentioned above (walking up the ramp and you not being able to move, then a game crash). RE: Enemy Front [NPEB02019] - Ani - 03-20-2022 Stub PPU Traps isn't allowed while making compatibility reports, if the game doesn't work without them then it needs to be placed on the status where it's at with that setting at its default value RE: Enemy Front [NPEB02019] - Rossa - 03-22-2022 (03-20-2022, 09:21 PM)Ani Wrote: Stub PPU Traps isn't allowed while making compatibility reports, if the game doesn't work without them then it needs to be placed on the status where it's at with that setting at its default value My Apologies, I was not aware of that. It wasn't an easy thing to find when I went to change it, so makes sense though. I have updated the game's first post with the new report. Status does not change, so thread does not need to be moved. |