Can 5600x hit locked 60 in P5? - Printable Version +- RPCS3 Forums (https://forums.rpcs3.net) +-- Forum: Support & Issues (https://forums.rpcs3.net/forumdisplay.php?fid=17) +--- Forum: Support (https://forums.rpcs3.net/forumdisplay.php?fid=18) +--- Thread: Can 5600x hit locked 60 in P5? (/showthread.php?tid=203003) |
Can 5600x hit locked 60 in P5? - shonboy - 04-11-2021 Playing the game now with 4k scaling custom build for the rexis mod, and it can't quite hit locked 60 in areas like backstreets, school hallway, central street etc. I see that not all 5600x threads are maxed out but not sure what I can do to squeeze a out a bit more performance out of it and keep 60 in these areas. The current settings are: PPU decoder - Recompiler LLVM SPU decoder - Recompiler LLVM Enable SPU loop detection SPU Cache SPU Loop detection Thread scheduler is off (had 10 fps less when it was enabled) Block Size - Safe Preferred SPU Threads - 2 Vulkan Resolution Scale 400% Async (multi-threaded) Is there anything else I can do? Would an overclock help? RE: Can 5600x hit locked 60 in P5? - sportster - 04-12-2021 Overclock cpu does help but you need a good cooler. RE: Can 5600x hit locked 60 in P5? - Ani - 04-12-2021 You can try Max SPURS Threads 4 on the Advanced tab. You can also try editing the config.yml and disabling Approximate XFloat, albeit not generally recommended. |