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The Lord of the Rings: War in the North save data disabled for player 2-splitscreen - Printable Version

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The Lord of the Rings: War in the North save data disabled for player 2-splitscreen - fernandomachine - 10-06-2020

When starting the game in split screen mode, save data is disabled for Player 2. The game is accused that there is no space on the hard disk. Note: This occurs even when starting a new game with player 1. Attached is the image that shows how the game behaves. 

Does anyone know how to solve this problem?



[Image: hbGHfxP]


RE: The Lord of the Rings: War in the North save data disabled for player 2-splitscreen - Ani - 10-06-2020

Missing log file


RE: The Lord of the Rings: War in the North save data disabled for player 2-splitscreen - fernandomachine - 10-07-2020

(10-06-2020, 02:54 PM)Ani Wrote: Missing log file

Attached log. Thank you!


RE: The Lord of the Rings: War in the North save data disabled for player 2-splitscreen - Ani - 10-07-2020

What you attached isn't the log file
The log file is RPCS3.log or RPCS3.log.gz found on the same folder as RPCS3.exe, or in .cache/rpcs3 on Linux


RE: The Lord of the Rings: War in the North save data disabled for player 2-splitscreen - fernandomachine - 10-07-2020

(10-07-2020, 03:36 AM)Ani Wrote: What you attached isn't the log file
The log file is RPCS3.log or RPCS3.log.gz found on the same folder as RPCS3.exe, or in .cache/rpcs3 on Linux

Thank you for your help!


RE: The Lord of the Rings: War in the North save data disabled for player 2-splitscreen - Ani - 10-08-2020

·E 0:00:55.769092 {PPU[0x100001e] Thread (AsyncTokenPS3::UpdateThread) [HLE:0x01650780, LR:0x001b9ca8]} cellSaveData: cellSaveDataUserAutoLoad(version=0, userId=99999999, dirName=“BLES01181_USERPREF”, errDialog=0, setBuf=*0x3765336c, funcStat=*0x13bfaa8, funcFile=*0x13bf870, container=0xffffffff, userdata=*0x37653300)
·E 0:00:55.770484 {PPU[0x100001e] Thread (AsyncTokenPS3::UpdateThread) [HLE:0x01650780, LR:0x001b9ca8]} SYS: 'cellSaveDataUserAutoLoad' failed with 0x8002b409 : CELL_SAVEDATA_ERROR_NOUSER [1]


Seems to be an emulator bug, but try creating an user ID on the emulator with that ID (99999999) and see how RPCS3 behaves


RE: The Lord of the Rings: War in the North save data disabled for player 2-splitscreen - fernandomachine - 10-08-2020

(10-08-2020, 05:14 PM)Ani Wrote: ·E 0:00:55.769092 {PPU[0x100001e] Thread (AsyncTokenPS3::UpdateThread) [HLE:0x01650780, LR:0x001b9ca8]} cellSaveData: cellSaveDataUserAutoLoad(version=0, userId=99999999, dirName=“BLES01181_USERPREF”, errDialog=0, setBuf=*0x3765336c, funcStat=*0x13bfaa8, funcFile=*0x13bf870, container=0xffffffff, userdata=*0x37653300)
·E 0:00:55.770484 {PPU[0x100001e] Thread (AsyncTokenPS3::UpdateThread) [HLE:0x01650780, LR:0x001b9ca8]} SYS: 'cellSaveDataUserAutoLoad' failed with 0x8002b409 : CELL_SAVEDATA_ERROR_NOUSER [1]


Seems to be an emulator bug, but try creating an user ID on the emulator with that ID (99999999) and see how RPCS3 behaves

I created the user with ID (99999999) and the problem is solved  Big Grin  . I attached the images and the log as evidence and for future improvements; I have another problem with this game, related to the constant vibration of the Xbox One controls, but I will open a new topic. I would like to know how you could contribute with a value for the project? Thanks a lot for the help!


RE: The Lord of the Rings: War in the North save data disabled for player 2-splitscreen - Ani - 10-11-2020

You can donate to the main developers on the Patreon page
https://rpcs3.net/patreon


RE: The Lord of the Rings: War in the North save data disabled for player 2-splitscreen - fernandomachine - 10-12-2020

(10-11-2020, 07:44 PM)Ani Wrote: You can donate to the main developers on the Patreon page
https://rpcs3.net/patreon

Big Grin

It will be an honor to contribute to this project. Thanks for the excellent support.