Deadstorm Pirates - Absolute coordinates controller - Printable Version +- RPCS3 Forums (https://forums.rpcs3.net) +-- Forum: Support & Issues (https://forums.rpcs3.net/forumdisplay.php?fid=17) +--- Forum: Support (https://forums.rpcs3.net/forumdisplay.php?fid=18) +--- Thread: Deadstorm Pirates - Absolute coordinates controller (/showthread.php?tid=202335) |
Deadstorm Pirates - Absolute coordinates controller - Sebastopol - 09-25-2020 Hi, I'm a new user of RPCS3. I'd like to create a stand alone Deadstorm Pirates Cabinet with analog mounted guns like these : https://fr.aliexpress.com/item/32836813224.html?spm=a2g0o.productlist.0.0.225e5afffbXGae&algo_pvid=0425b3a8-888a-4834-a8bf-b3efc33ee313&algo_expid=0425b3a8-888a-4834-a8bf-b3efc33ee313-7&btsid=0b0a187b16010467511968298e43ae&ws_ab_test=searchweb0_0,searchweb201602_,searchweb201603_ (sorry for the french link, I couldn't manage to get it in english but you sure got the idea ) These guns are recognized in Windows as HID controllers with 2 analog axes and 3 buttons. If used "as is" the guns would make the crosshair move like an analog stick would, which isn't the right way to use such hardware. Is there a way to make those work as they are expected to in RPCS3 ? I know we can easily emulate a mouse with one gun but this solution wouldn't work in co-op mode as Windows can't handle 2 mice. I hope I made myself clear, thank you for your ideas! |