Shin Sangoku Musou 5 [BLJM60041] - Printable Version +- RPCS3 Forums (https://forums.rpcs3.net) +-- Forum: PS3 Commercial Games (https://forums.rpcs3.net/forumdisplay.php?fid=4) +--- Forum: Ingame (https://forums.rpcs3.net/forumdisplay.php?fid=6) +--- Thread: Shin Sangoku Musou 5 [BLJM60041] (/showthread.php?tid=201105) |
Shin Sangoku Musou 5 [BLJM60041] - Jaok - 12-30-2019 *Opening:OK *MainMenu:OK *NewGame:OK *Load/Save:OK *Battle:Freeze RPCS3 Version: 0.0.7-9276-ef8872c0 Alpha GPU Renderer: Vulkan RE: Shin Sangoku Musou 5 - Ani - 12-30-2019 Missing game ID, moved to general discussion until thread title is fixed following the guidelines, I've already fixed previous threads but you keep submitting wrong thread titles RE: Shin Sangoku Musou 5 [BLJM 60041] - Jaok - 12-31-2019 I'm sorry , I fixed thread title. RE: Shin Sangoku Musou 5 [BLJM 60041] - Ani - 01-03-2020 There is no space on the game ID, correct game ID is BLJM60041 RE: Shin Sangoku Musou 5 [BLJM60041] - Jaok - 01-03-2020 I'm very sorry. I fixed it. RE: Shin Sangoku Musou 5 [BLJM60041] - Jaok - 04-18-2020 It's become playable. RPCS3 Version: 0.0.9-10228-0df6c415 Alpha GPU Renderer: Vulkan *Opening:OK *MainMenu:OK *NewGame:OK *Load/Save:OK *Battle:OK *Musou Mode Ending:OK It's very slower than PS3, but playable to end. RE: Shin Sangoku Musou 5 [BLJM60041] - Ani - 04-25-2020 Performance does not classify as Playable, 14FPS in battle with i5-7500 means it won't perform well enough even with the likes of 7700 Moving to Ingame until it has better performance RE: Shin Sangoku Musou 5 [BLJM60041] - Jaok - 04-29-2020 >Performance does not classify as Playable, 14FPS in battle with i5-7500 means it won't perform well enough even with the likes of 7700 I tried new versions. RPCS3 Version: 0.0.9-10275-3ec73b65 Alpha->X ( around 14FPS) RPCS3 Version: 0.0.9-10279-95066762 Alpha->O ( around 59FPS) last test Version:RPCS3 Version: 0.0.9-10290-d66bdf16 Alpha->O ( around 59FPS) After "0.0.9-10279-95066762 Alpha", performance was improved dramatically. Even PS3 became slower if object number increased, but now, it's fast!. |