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Metal Gear Solid 2 - Sons of Liberty HD [NPEB00685] - Printable Version +- RPCS3 Forums (https://forums.rpcs3.net) +-- Forum: PS3 Commercial Games (https://forums.rpcs3.net/forumdisplay.php?fid=4) +--- Forum: Playable (https://forums.rpcs3.net/forumdisplay.php?fid=5) +--- Thread: Metal Gear Solid 2 - Sons of Liberty HD [NPEB00685] (/showthread.php?tid=200722) |
Metal Gear Solid 2 - Sons of Liberty HD [NPEB00685] - RageSt144 - 08-07-2019 Tested with cfa1416d Alpha. Missing textures and models but goes ingameswith no problems and almost constant 60 fps. LLVM Recompiler ASMJIT Recompiler Disable Vertex Cache VSync 16x Anisitropic ![]() Missing Snake from Codec ![]() Missing water from the sea RE: Metal Gear Solid 2 - Sons of Liberty HD [NPEB00685] - RageSt144 - 10-28-2019 Tested with 46d692d5 Alpha LLVM Recompiler Write Color Buffers Disable Vertex Cache VSync 16x Anisitropic ![]() Missing snake from codec is now visible. ![]() Missing water and rain are now showing. RE: Metal Gear Solid 2 - Sons of Liberty HD [NPEB00685] - RageSt144 - 11-08-2019 Performance is regular overall, 40 to 60 fps sudden changes make it hard to play. RE: Metal Gear Solid 2 - Sons of Liberty HD [NPEB00685] - n1ghttrap - 01-09-2020 (11-08-2019, 09:50 PM)RageSt144 Wrote: Performance is regular overall, 40 to 60 fps sudden changes make it hard to play.Specs, friend? RE: Metal Gear Solid 2 - Sons of Liberty HD [NPEB00685] - RageSt144 - 01-25-2020 (01-09-2020, 08:20 PM)n1ghttrap Wrote:Ryzen 2700x(11-08-2019, 09:50 PM)RageSt144 Wrote: Performance is regular overall, 40 to 60 fps sudden changes make it hard to play.Specs, friend? RTX 2070 16 GB RAM. RE: Metal Gear Solid 2 - Sons of Liberty HD [NPEB00685] - FlexBy - 02-08-2024 RPCS3 v0.0.30-16065-30e8c3e9 Alpha | master | FW 4.90 | Windows 10 22H2 AMD Ryzen 5 3600 | 12 Threads | 31.93 GiB RAM | AVX+ | FMA3 GPU: NVIDIA GeForce RTX 3060 Ti (546.33) Playable. On my CPU the game is 60 FPS locked even with upscaling, no crashes at all. Needs RCB to fix shadows outlines like the wiki says. |