MotorStorm [NPEA80017] - Printable Version +- RPCS3 Forums (https://forums.rpcs3.net) +-- Forum: PS3 Commercial Games (https://forums.rpcs3.net/forumdisplay.php?fid=4) +--- Forum: Ingame (https://forums.rpcs3.net/forumdisplay.php?fid=6) +--- Thread: MotorStorm [NPEA80017] (/showthread.php?tid=200653) |
MotorStorm [NPEA80017] - Rainmaker1997 - 07-16-2019 RPCS3 0.0.6-8365-94af3b3f Alpha https://imgur.com/a/b7NUnoo Laggy with minor graphical issues (doesn't let me add a log attachment) RE: MotorStorm [NPEA80017] - sandman15552000 - 02-10-2020 Can beat the game without crach car shutters and reflections and shadows messed up allot better if first person veiw frame rate solid 60. Video: Renderer: Vulkan Resolution: 1280x720 Aspect ratio: 16:9 Frame limit: Auto MSAA: Auto Write Color Buffers: true Write Depth Buffer: false Read Color Buffers: false Read Depth Buffer: false Log shader programs: false VSync: true Debug output: false Debug overlay: false Use Legacy OpenGL Buffers: false Use GPU texture scaling: false Stretch To Display Area: true Force High Precision Z buffer: false Strict Rendering Mode: true Disable ZCull Occlusion Queries: false Disable Vertex Cache: true Disable FIFO Reordering: false Enable Frame Skip: false Force CPU Blit: false Disable On-Disk Shader Cache: false Disable Vulkan Memory Allocator: false Use full RGB output range: true Disable Asynchronous Shader Compiler: false Strict Texture Flushing: false Disable native float16 support: false Multithreaded RSX: false Relaxed ZCULL Sync: false Consecutive Frames To Draw: 1 Consecutive Frames To Skip: 1 Resolution Scale: 150 Anisotropic Filter Override: 0 Minimum Scalable Dimension: 16 Driver Recovery Timeout: 1000000 Driver Wake-Up Delay: 1 Vblank Rate: 60 |