Tales of Xillia [BLUS31006] - Printable Version +- RPCS3 Forums (https://forums.rpcs3.net) +-- Forum: PS3 Commercial Games (https://forums.rpcs3.net/forumdisplay.php?fid=4) +--- Forum: Playable (https://forums.rpcs3.net/forumdisplay.php?fid=5) +--- Thread: Tales of Xillia [BLUS31006] (/showthread.php?tid=200354) |
Tales of Xillia [BLUS31006] - GrantKane - 04-09-2019 RPCS3 v0.0.6-7947-12dc3c18 Alpha | HEAD Playable. RE: Tales of Xillia [BLUS31006] - ViruzZ - 04-17-2019 (04-09-2019, 08:23 PM)GrantKane Wrote: RPCS3 v0.0.6-7947-12dc3c18 Alpha | HEAD Hi, Have you used any settings? Or its all on defaults? RE: Tales of Xillia [BLUS31006] - GrantKane - 04-17-2019 It's all by default, unless otherwise specified. RE: Tales of Xillia [BLUS31006] - vsub - 04-17-2019 According to the screenshots,you probably did not play long enough or you didn't encounter the random music cut off problem. I cleared the game twice(the Europe version)with those settings https://forums.rpcs3.net/thread-177361-post-304102.html#pid304102 Graphical Distortion is not gone! - itobiwan - 05-18-2019 In the latest version (v0.0.6-8143 Alpha), the blocky lines of distortion that would appear on many monsters and people is no longer present. I am using the LLVM Recompiler with Vulkan. RE: Tales of Xillia [BLUS31006] - vsub - 05-19-2019 Must be game version\settings\gpu specific problem because I did not have those on the EU version which I clear twice RE: Tales of Xillia [BLUS31006] - Ani - 12-01-2020 Current commit: 2aa5c437 Requires "Vblank rate" to be changed in order to be Playable Moving back to Ingame until this issue is solved RE: Tales of Xillia [BLUS31006] - bnthomason - 12-06-2020 Setting to a higher than 100% resolution scale freezes the game during cutscenes since before commit 2aa5c437 RE: Tales of Xillia [BLUS31006] - yurinator557 - 05-27-2022 RPCS3 v0.0.22-13648-a9a1204a Alpha Aforementioned Vblank rate issue is now resolved by changing the frame limiter to PS3 Native. EU version playable. |