Brink [BLES01304] - Printable Version +- RPCS3 Forums (https://forums.rpcs3.net) +-- Forum: PS3 Commercial Games (https://forums.rpcs3.net/forumdisplay.php?fid=4) +--- Forum: Ingame (https://forums.rpcs3.net/forumdisplay.php?fid=6) +--- Thread: Brink [BLES01304] (/showthread.php?tid=200338) |
Brink [BLES01304] - GrantKane - 04-08-2019 RPCS3 v0.0.6-7935-f30af3cc Alpha | HEAD Quote:·F 0:12:13.170876 {SPU[0x2000002] Thread (SD_CellSpursKernel2) [0x032b4]} MEM: Access violation reading location 0x0 Brink [BLES01304] - LoStraniero91 - 12-07-2019 RPCS3 0.0.7-9212-6a4b49d5 Alpha Status: INTRO PPU LLVM shows just a white screen with: Code: F {PPU[0x1000000] Thread (main_thread)} class std::runtime_error thrown: Null function Code: F {SPU[0x0000100] Thread (SD_CellSpursKernel0) [0x032b4]} MEM: Access violation reading location 0x0 RE: Brink [BLES01304] - LoStraniero91 - 05-06-2022 RPCS3 0.0.22-13563-02d22dca Status: INGAME Gets ingame with libaudio.sprx. SPU LLVM gives stuttery performance, use ASMJIT instead. Full speed with barely no slowdowns. Audio is totally missing. Missions can be started and played, but textures will not fully load, leaving everything with low-res assets. May randomly freeze with: Code: F {RSX [0x001ba84]} SIG: Thread terminated due to fatal error: rsx::get_address(offset=0x21680, location=0x66626660): Local RSX REPORT offset out of range! |