WWE SmackDown vs. Raw 2011 [BLES01045] - Printable Version +- RPCS3 Forums (https://forums.rpcs3.net) +-- Forum: PS3 Commercial Games (https://forums.rpcs3.net/forumdisplay.php?fid=4) +--- Forum: Ingame (https://forums.rpcs3.net/forumdisplay.php?fid=6) +--- Thread: WWE SmackDown vs. Raw 2011 [BLES01045] (/showthread.php?tid=200316) |
WWE SmackDown vs. Raw 2011 [BLES01045] - GrantKane - 04-04-2019 RPCS3 v0.0.6-7932-d7ad991b Alpha | HEAD Black screen only after starting a new game. RE: WWE SmackDown vs. Raw 2011 [BLES01045] - digitaldude - 07-11-2019 rpcs3-v0.0.6-8358-2898309f_win64 Ingame. RE: WWE SmackDown vs. Raw 2011 [BLES01045] - Foxtrotte - 06-17-2020 RPCS3 0.0.10-10518 Vulkan, V-sync, 2160p, Multithreaded RSX on Windows 10 1903, Ryzen 7 3700x, RTX 2080, 16GB RAM The training facility runs and works brilliantly, and so does the demo that triggers if the player doesn't press start in the intro screen (the demo is 3D, not a video), even though there is an infinite loading when the game attempts to get back to the title screen. Trying to start a match or do anything beyond the main menu results in a black screen. Resolution scaling does work and fixes the weird edges WWE SmackDown VS RAW 2011 (BLES01045) - J0hnKill - 08-22-2020 WWE Smackdown VS RAW 2011 BLES01045 Version 01.00 White screen when i open it, nothing happens and RPCS3 stops working when i exit Got Vulkan RT 1.0.11.1 LOG: RPCS3 v0.0.11-10770-27e33174 Alpha | HEAD | Firmware version: 4.86 Intel® Core i5-3230M CPU @ 2.60GHz | 4 Threads | 3.88 GiB RAM | TSC: 2.594GHz | AVX S UPDATER: RPCS3 is up to date! S ppu_loader: PPU executable hash: PPU-e610b55c0b8fbb729d9f6349ed62059ba4a77b46 (<- 0) S ppu_loader: SPU executable hash: SPU-cf62b9983a3bd92231aeac580decb20b5d992b80 (<- 0) Segment: p_type=0x1, p_vaddr=0x3000, p_filesz=0x22f60, p_memsz=0x22f60, p_offset=0x100 Segment: p_type=0x1, p_vaddr=0x25f80, p_filesz=0x120, p_memsz=0x15780, p_offset=0x23080 Segment: p_type=0x1, p_vaddr=0x3b700, p_filesz=0x9b0, p_memsz=0x9b0, p_offset=0x23200 Segment: p_type=0x4, p_vaddr=0x0, p_filesz=0x34, p_memsz=0x0, p_offset=0x23bb0 SPUNAME: '../../../../Lib/spu_net_9-0/rele' S ppu_loader: SPU executable hash: SPU-3b982dd07d9d43765ddc5db105b0f69aa923c033 (<- 0) Segment: p_type=0x1, p_vaddr=0x3000, p_filesz=0x22e20, p_memsz=0x22e20, p_offset=0x100 Segment: p_type=0x1, p_vaddr=0x25e80, p_filesz=0x130, p_memsz=0x12f80, p_offset=0x22f80 Segment: p_type=0x1, p_vaddr=0x38e00, p_filesz=0x2150, p_memsz=0x2150, p_offset=0x23100 Segment: p_type=0x4, p_vaddr=0x0, p_filesz=0x34, p_memsz=0x0, p_offset=0x25250 SPUNAME: '../../../../Lib/spu_net_9-0/rele' S ppu_loader: SPU executable hash: SPU-f86f883455f64d065d530d0b14ee585b12a5b81d (<- 0) Segment: p_type=0x1, p_vaddr=0x3000, p_filesz=0x262a0, p_memsz=0x262a0, p_offset=0x100 Segment: p_type=0x1, p_vaddr=0x29300, p_filesz=0x140, p_memsz=0x12580, p_offset=0x26400 Segment: p_type=0x1, p_vaddr=0x3b880, p_filesz=0x210, p_memsz=0x210, p_offset=0x26580 Segment: p_type=0x4, p_vaddr=0x0, p_filesz=0x34, p_memsz=0x0, p_offset=0x26790 SPUNAME: '../../../../Lib/spu_net_9-0/rele' S ppu_loader: SPU executable hash: SPU-b55752fa4ae2d97e1e334c56eef6f2afe2aae2b3 (<- 0) Segment: p_type=0x1, p_vaddr=0x3000, p_filesz=0x1af50, p_memsz=0x1af50, p_offset=0x100 Segment: p_type=0x1, p_vaddr=0x1df80, p_filesz=0x150, p_memsz=0x14b80, p_offset=0x1b080 Segment: p_type=0x1, p_vaddr=0x32b00, p_filesz=0x190, p_memsz=0x190, p_offset=0x1b200 Segment: p_type=0x4, p_vaddr=0x0, p_filesz=0x34, p_memsz=0x0, p_offset=0x1b390 SPUNAME: '../../../../Lib/spu_net_9-0/rele' S ppu_loader: SPU executable hash: SPU-79f2d069167581bcb613ec890f3e4a46b1cde831 (<- 0) Segment: p_type=0x1, p_vaddr=0x3000, p_filesz=0x18d50, p_memsz=0x18d50, p_offset=0x100 Segment: p_type=0x1, p_vaddr=0x1bd80, p_filesz=0x20, p_memsz=0x370, p_offset=0x18e80 Segment: p_type=0x4, p_vaddr=0x0, p_filesz=0x34, p_memsz=0x0, p_offset=0x18ea0 SPUNAME: 'PS3_Release/BinkTaskElf.elf' S ppu_loader: PRX library hash: PRX-aba8af845072f7dc2664b5a958a9a4f2496f59a8 (<- 0) S GUI: Boot successful. S {PPU[0x1000000] main_thread } PPU: LLVM: Loaded module v3-tane-ZM6VjEE9ofvapwR3RNPeGY-00000G-ivybridge.obj S {PPU[0x1000000] main_thread } PPU: LLVM: Loaded module v3-tane-E6q6A6zztMztfEQ9vr1xiw-00000G-ivybridge.obj E {RSX [0x0000000]} RSX: OpenGL: initialization of glDepthBoundsEXT failed. E {RSX [0x0000000]} RSX: OpenGL: initialization of glGetTextureImageEXT failed. E {RSX [0x0000000]} RSX: OpenGL: initialization of glGetTextureImage failed. E {RSX [0x0000000]} RSX: OpenGL: initialization of glGetTextureSubImage failed. E {RSX [0x0000000]} RSX: OpenGL: initialization of glTextureSubImage1DEXT failed. E {RSX [0x0000000]} RSX: OpenGL: initialization of glTextureSubImage1D failed. E {RSX [0x0000000]} RSX: OpenGL: initialization of glTextureSubImage2DEXT failed. E {RSX [0x0000000]} RSX: OpenGL: initialization of glTextureSubImage2D failed. E {RSX [0x0000000]} RSX: OpenGL: initialization of glTextureSubImage3DEXT failed. E {RSX [0x0000000]} RSX: OpenGL: initialization of glTextureSubImage3D failed. E {RSX [0x0000000]} RSX: OpenGL: initialization of glTextureBufferRange failed. E {RSX [0x0000000]} RSX: OpenGL: initialization of glCopyImageSubData failed. E {RSX [0x0000000]} RSX: OpenGL: initialization of glTextureView failed. E {RSX [0x0000000]} RSX: OpenGL: initialization of glTextureBarrier failed. E {RSX [0x0000000]} RSX: OpenGL: initialization of glTextureBarrierNV failed. F {RSX [0x0000000]} SIG: Thread terminated due to fatal error: Failed to initialize OpenGL renderer. ARB_direct_state_access or EXT_direct_state_access is required but not supported by your GPU RE: WWE SmackDown vs. Raw 2011 [BLES01045] - Asinine - 08-23-2020 (08-22-2020, 11:36 AM)J0hnKill Wrote: WWE Smackdown VS RAW 2011 BLES01045 Version 01.00That's not the log file it's just a small excerpt copy pasted. Upload the full RPCS3.log.gz file. But if you need help it's best to ask in our discord server as the forums have slow response times. https://discord.me/rpcs3 |