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WWE SmackDown vs. Raw 2011 [BLES01045] - Printable Version

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+--- Thread: WWE SmackDown vs. Raw 2011 [BLES01045] (/showthread.php?tid=200316)



WWE SmackDown vs. Raw 2011 [BLES01045] - GrantKane - 04-04-2019

RPCS3 v0.0.6-7932-d7ad991b Alpha | HEAD
Black screen only after starting a new game.
[Image: Az9IQY1.png]


RE: WWE SmackDown vs. Raw 2011 [BLES01045] - digitaldude - 07-11-2019

rpcs3-v0.0.6-8358-2898309f_win64

Ingame.


RE: WWE SmackDown vs. Raw 2011 [BLES01045] - Foxtrotte - 06-17-2020

RPCS3 0.0.10-10518
Vulkan, V-sync, 2160p, Multithreaded RSX on
Windows 10 1903, Ryzen 7 3700x, RTX 2080, 16GB RAM

The training facility runs and works brilliantly, and so does the demo that triggers if the player doesn't press start in the intro screen (the demo is 3D, not a video), even though there is an infinite loading when the game attempts to get back to the title screen.
Trying to start a match or do anything beyond the main menu results in a black screen.
Resolution scaling does work and fixes the weird edges


WWE SmackDown VS RAW 2011 (BLES01045) - J0hnKill - 08-22-2020

WWE Smackdown VS RAW 2011 BLES01045 Version 01.00
White screen when i open it, nothing happens and RPCS3 stops working when i exit
Got Vulkan RT 1.0.11.1

LOG:

RPCS3 v0.0.11-10770-27e33174 Alpha | HEAD | Firmware version: 4.86
Intel® Core™ i5-3230M CPU @ 2.60GHz | 4 Threads | 3.88 GiB RAM | TSC: 2.594GHz | AVX
S UPDATER: RPCS3 is up to date!
S ppu_loader: PPU executable hash: PPU-e610b55c0b8fbb729d9f6349ed62059ba4a77b46 (<- 0)
S ppu_loader: SPU executable hash: SPU-cf62b9983a3bd92231aeac580decb20b5d992b80 (<- 0)
Segment: p_type=0x1, p_vaddr=0x3000, p_filesz=0x22f60, p_memsz=0x22f60, p_offset=0x100
Segment: p_type=0x1, p_vaddr=0x25f80, p_filesz=0x120, p_memsz=0x15780, p_offset=0x23080
Segment: p_type=0x1, p_vaddr=0x3b700, p_filesz=0x9b0, p_memsz=0x9b0, p_offset=0x23200
Segment: p_type=0x4, p_vaddr=0x0, p_filesz=0x34, p_memsz=0x0, p_offset=0x23bb0
SPUNAME: '../../../../Lib/spu_net_9-0/rele'
S ppu_loader: SPU executable hash: SPU-3b982dd07d9d43765ddc5db105b0f69aa923c033 (<- 0)
Segment: p_type=0x1, p_vaddr=0x3000, p_filesz=0x22e20, p_memsz=0x22e20, p_offset=0x100
Segment: p_type=0x1, p_vaddr=0x25e80, p_filesz=0x130, p_memsz=0x12f80, p_offset=0x22f80
Segment: p_type=0x1, p_vaddr=0x38e00, p_filesz=0x2150, p_memsz=0x2150, p_offset=0x23100
Segment: p_type=0x4, p_vaddr=0x0, p_filesz=0x34, p_memsz=0x0, p_offset=0x25250
SPUNAME: '../../../../Lib/spu_net_9-0/rele'
S ppu_loader: SPU executable hash: SPU-f86f883455f64d065d530d0b14ee585b12a5b81d (<- 0)
Segment: p_type=0x1, p_vaddr=0x3000, p_filesz=0x262a0, p_memsz=0x262a0, p_offset=0x100
Segment: p_type=0x1, p_vaddr=0x29300, p_filesz=0x140, p_memsz=0x12580, p_offset=0x26400
Segment: p_type=0x1, p_vaddr=0x3b880, p_filesz=0x210, p_memsz=0x210, p_offset=0x26580
Segment: p_type=0x4, p_vaddr=0x0, p_filesz=0x34, p_memsz=0x0, p_offset=0x26790
SPUNAME: '../../../../Lib/spu_net_9-0/rele'
S ppu_loader: SPU executable hash: SPU-b55752fa4ae2d97e1e334c56eef6f2afe2aae2b3 (<- 0)
Segment: p_type=0x1, p_vaddr=0x3000, p_filesz=0x1af50, p_memsz=0x1af50, p_offset=0x100
Segment: p_type=0x1, p_vaddr=0x1df80, p_filesz=0x150, p_memsz=0x14b80, p_offset=0x1b080
Segment: p_type=0x1, p_vaddr=0x32b00, p_filesz=0x190, p_memsz=0x190, p_offset=0x1b200
Segment: p_type=0x4, p_vaddr=0x0, p_filesz=0x34, p_memsz=0x0, p_offset=0x1b390
SPUNAME: '../../../../Lib/spu_net_9-0/rele'
S ppu_loader: SPU executable hash: SPU-79f2d069167581bcb613ec890f3e4a46b1cde831 (<- 0)
Segment: p_type=0x1, p_vaddr=0x3000, p_filesz=0x18d50, p_memsz=0x18d50, p_offset=0x100
Segment: p_type=0x1, p_vaddr=0x1bd80, p_filesz=0x20, p_memsz=0x370, p_offset=0x18e80
Segment: p_type=0x4, p_vaddr=0x0, p_filesz=0x34, p_memsz=0x0, p_offset=0x18ea0
SPUNAME: 'PS3_Release/BinkTaskElf.elf'
S ppu_loader: PRX library hash: PRX-aba8af845072f7dc2664b5a958a9a4f2496f59a8 (<- 0)
S GUI: Boot successful.
S {PPU[0x1000000] main_thread } PPU: LLVM: Loaded module v3-tane-ZM6VjEE9ofvapwR3RNPeGY-00000G-ivybridge.obj
S {PPU[0x1000000] main_thread } PPU: LLVM: Loaded module v3-tane-E6q6A6zztMztfEQ9vr1xiw-00000G-ivybridge.obj
E {RSX [0x0000000]} RSX: OpenGL: initialization of glDepthBoundsEXT failed.
E {RSX [0x0000000]} RSX: OpenGL: initialization of glGetTextureImageEXT failed.
E {RSX [0x0000000]} RSX: OpenGL: initialization of glGetTextureImage failed.
E {RSX [0x0000000]} RSX: OpenGL: initialization of glGetTextureSubImage failed.
E {RSX [0x0000000]} RSX: OpenGL: initialization of glTextureSubImage1DEXT failed.
E {RSX [0x0000000]} RSX: OpenGL: initialization of glTextureSubImage1D failed.
E {RSX [0x0000000]} RSX: OpenGL: initialization of glTextureSubImage2DEXT failed.
E {RSX [0x0000000]} RSX: OpenGL: initialization of glTextureSubImage2D failed.
E {RSX [0x0000000]} RSX: OpenGL: initialization of glTextureSubImage3DEXT failed.
E {RSX [0x0000000]} RSX: OpenGL: initialization of glTextureSubImage3D failed.
E {RSX [0x0000000]} RSX: OpenGL: initialization of glTextureBufferRange failed.
E {RSX [0x0000000]} RSX: OpenGL: initialization of glCopyImageSubData failed.
E {RSX [0x0000000]} RSX: OpenGL: initialization of glTextureView failed.
E {RSX [0x0000000]} RSX: OpenGL: initialization of glTextureBarrier failed.
E {RSX [0x0000000]} RSX: OpenGL: initialization of glTextureBarrierNV failed.
F {RSX [0x0000000]} SIG: Thread terminated due to fatal error: Failed to initialize OpenGL renderer. ARB_direct_state_access or EXT_direct_state_access is required but not supported by your GPU


RE: WWE SmackDown vs. Raw 2011 [BLES01045] - Asinine - 08-23-2020

(08-22-2020, 11:36 AM)J0hnKill Wrote: WWE Smackdown VS RAW 2011 BLES01045 Version 01.00
White screen when i open it, nothing happens and RPCS3 stops working when i exit
Got Vulkan RT 1.0.11.1

LOG:
That's not the log file it's just a small excerpt copy pasted. Upload the full RPCS3.log.gz file. But if you need help it's best to ask in our discord server as the forums have slow response times. https://discord.me/rpcs3