Child of Eden [BLUS30669] - Printable Version +- RPCS3 Forums (https://forums.rpcs3.net) +-- Forum: PS3 Commercial Games (https://forums.rpcs3.net/forumdisplay.php?fid=4) +--- Forum: Ingame (https://forums.rpcs3.net/forumdisplay.php?fid=6) +--- Thread: Child of Eden [BLUS30669] (/showthread.php?tid=200290) |
Child of Eden [BLUS30669] - GrantKane - 03-31-2019 RPCS3 v0.0.6-7916-f15eb88f Alpha | HEAD Playable. RE: Child of Eden [BLUS30669] - chane2k1 - 09-01-2019 Child of Eden doesn't seem to be Playable after all. All the images in the first post were taken from the verify first level of the game. The game freezes in the 4th level with RSX: class std::runtime_error thrown: Unknown primitive type 255. I've tried the build 5761 that was used when this was marked as playable back in the day and the most recent master, both exhibit the same issue in the same way. The discord bot says that it's an RSX desync and that it's probably random, but I can reproduce it on every play through. Build Info RPCS3 v0.0.7-8623-432364cb Alpha | HEAD | FW 4.82 | Windows 10 1903 Intel Core i7-7700K | 8 Threads | 15.97 GiB RAM | AVX+ | TSX GPU: GeForce GTX 1060 6GB (430.97) CPU Settings PPU Decoder: Recompiler (LLVM) SPU Decoder: Recompiler (LLVM) SPU Lower Thread Priority: [ ] SPU Loop Detection: [x] Thread Scheduler: [ ] SPU Threads: 2 SPU Block Size: Mega Accurate xfloat: [ ] Force CPU Blit: [ ] Lib Loader: Load liblv2.sprx only GPU Settings Renderer: Vulkan Aspect ratio: 16:9 Resolution: 1280x720 Resolution Scale: 200 Resolution Scale Threshold: 180 Write Color Buffers: [ ] Anti-Aliasing: Auto Anisotropic Filter: Auto Frame Limit: 59.94 VSync: [ ] Important Settings to Review :warning: TSX support is disabled; performance may suffer Fatal Error RSX: class std::runtime_error thrown: Unknown primitive type 255 Notes :warning: RSX desync detected, it's probably random I've tried using Fast Interpreter, LLVM Small/Mega, Vulkan, OpenGL. If there is a trick in getting it to work please let me know. RE: Child of Eden [BLUS30669] - digitaldude - 09-03-2019 Moving to ingame for now. |