Latest build crashes on exit - Printable Version +- RPCS3 Forums (https://forums.rpcs3.net) +-- Forum: Support & Issues (https://forums.rpcs3.net/forumdisplay.php?fid=17) +--- Forum: Support (https://forums.rpcs3.net/forumdisplay.php?fid=18) +--- Thread: Latest build crashes on exit (/showthread.php?tid=200168) |
Latest build crashes on exit - mxstar1 - 02-21-2019 I am using the latest download on the website (v0.0.6-7807 Alpha [2019-02-18]) and if i set the option to close rpcs3 when the game window closes, rpcs3 crashes on exit and windows asks me to send an error message or to just quit. Its a bit of an issue when trying to use rpcs3 with a front end, because the error message poping up is keeping it from fully closing. Any idea what could be causing this, my older version of rpcs3 from November doesnt have this issue, just this latest one. Here is what the windows error says. Problem signature: Problem Event Name: APPCRASH Application Name: rpcs3.exe Application Version: 0.0.0.0 Application Timestamp: 5c6ab7f8 Fault Module Name: StackHash_5133 Fault Module Version: 6.3.9600.19153 Fault Module Timestamp: 5b93ffa7 Exception Code: c0000374 Exception Offset: PCH_2A_FROM_ntdll+0x0000000000090D0A OS Version: 6.3.9600.2.0.0.768.101 Locale ID: 1033 Additional Information 1: 5133 Additional Information 2: 5133e5883690cc4cd63662dd68b4f5dc Additional Information 3: b457 Additional Information 4: b457695eab108d2d5b28141e86ef6e32 Part of RPCS3 log file dealing with closing emulator: ·! 0:00:08.111633 Stopping emulator... ·! 0:00:08.111646 {rsx::thread} Thread time: 1.265625s (4.637196Gc); Faults: 1 [rsx:1, spu:0]; ·E 0:00:08.111733 {PPU[0x1000000] Thread (main_thread)} Stat: '_sys_lwmutex_lock' failed with 0x80010005 : CELL_ESRCH [x4] ·E 0:00:08.111751 {PPU[0x1000001] Thread (SpursHdlr1) [0x0168b604]} 'sys_event_queue_receive' failed with 0x00000000 : 0 [1] ·E 0:00:08.111752 {PPU[0x1000003] Thread (SpursHdlr1) [0x0168b604]} 'sys_event_queue_receive' failed with 0x00000000 : 0 [1] ·E 0:00:08.111754 {PPU[0x1000004] Thread (SpursHdlr0) [0x015f5ae0]} '_sys_lwcond_queue_wait' failed with 0x00000000 : 0 [1] ·E 0:00:08.111756 {PPU[0x1000006] Thread (AAWin_FileReadThread) [0x00125c24]} 'sys_semaphore_wait' failed with 0x00000000 : 0 [1] ·E 0:00:08.111757 {PPU[0x1000005] Thread (MultiStream PU Thread) [0x004c2dac]} 'sys_timer_usleep' failed with 0x00000000 : 0 [1] ·! 0:00:08.111762 {PPU[0x1000003] Thread (SpursHdlr1)} Thread time: 0.000000s (0.000324Gc); Faults: 0 [rsx:0, spu:0]; ·E 0:00:08.111764 {PPU[0x1000008] Thread (NpBasicEventThread) [0x00149a34]} 'sys_semaphore_wait' failed with 0x00000000 : 0 [1] ·! 0:00:08.111763 {PPU[0x1000004] Thread (SpursHdlr0)} Thread time: 0.015625s (0.045579Gc); Faults: 0 [rsx:0, spu:0]; ·! 0:00:08.111762 {PPU[0x1000001] Thread (SpursHdlr1)} Thread time: 0.000000s (0.001182Gc); Faults: 0 [rsx:0, spu:0]; ·! 0:00:08.111769 All threads signaled... ·! 0:00:08.111767 {PPU[0x1000005] Thread (MultiStream PU Thread)} Thread time: 0.093750s (2.405135Gc); Faults: 0 [rsx:0, spu:0]; ·E 0:00:08.111778 {PPU[0x1000007] Thread (_gcm_intr_thread) [0x0166833c]} 'sys_event_queue_receive' failed with 0x00000000 : 0 [1] ·! 0:00:08.111744 {PPU[0x1000000] Thread (main_thread)} Thread time: 4.500000s (16.341633Gc); Faults: 0 [rsx:0, spu:0]; ·! 0:00:08.111787 {PPU[0x1000007] Thread (_gcm_intr_thread)} Thread time: 0.000000s (0.017085Gc); Faults: 0 [rsx:0, spu:0]; ·! 0:00:08.111790 {SPU[0x2000001] Thread (CellSpursKernel1) [0x011a8]} SPU: Stats: Block Weight: 248778 (Retreats: 0); ·! 0:00:08.111791 {SPU[0x2000002] Thread (CellSpursKernel2) [0x011a8]} SPU: Stats: Block Weight: 294628 (Retreats: 0); ·E 0:00:08.111791 {PPU[0x100000b] Thread (TrophyCheck) [0x000aa448]} 'sys_semaphore_wait' failed with 0x00000000 : 0 [1] ·E 0:00:08.111792 {PPU[0x1000009] Thread (DFThread_IO) [0x01be85b8]} 'sys_event_flag_wait' failed with 0x00000000 : 0 [1] ·! 0:00:08.111793 {SPU[0x2000004] Thread (CellSpursKernel0)} Thread time: 0.562500s (2.049646Gc); Faults: 0 [rsx:0, spu:0]; ·! 0:00:08.111796 {SPU[0x2000001] Thread (CellSpursKernel1)} Thread time: 0.062500s (0.506632Gc); Faults: 0 [rsx:0, spu:0]; ·! 0:00:08.111796 {SPU[0x2000002] Thread (CellSpursKernel2)} Thread time: 0.046875s (0.507908Gc); Faults: 0 [rsx:0, spu:0]; ·! 0:00:08.111799 {PPU[0x1000009] Thread (DFThread_IO)} Thread time: 0.000000s (0.005115Gc); Faults: 0 [rsx:0, spu:0]; ·! 0:00:08.111806 {SPU[0x2000003] Thread (CellSpursKernel3) [0x011a8]} SPU: Stats: Block Weight: 251353 (Retreats: 0); ·! 0:00:08.111812 {SPU[0x2000003] Thread (CellSpursKernel3)} Thread time: 0.062500s (0.508949Gc); Faults: 0 [rsx:0, spu:0]; ·! 0:00:08.111829 {SPU[0x2000000] Thread (CellSpursKernel0) [0x011a8]} SPU: Stats: Block Weight: 291310 (Retreats: 0); ·! 0:00:08.111840 {SPU[0x2000000] Thread (CellSpursKernel0)} Thread time: 0.062500s (0.488440Gc); Faults: 0 [rsx:0, spu:0]; ·E 0:00:08.111845 {PPU[0x1000002] Thread (SpursHdlr0) [0x0168948c]} 'sys_spu_thread_group_join' failed with 0x00000000 : 0 [1] ·! 0:00:08.111769 {PPU[0x1000006] Thread (AAWin_FileReadThread)} Thread time: 0.031250s (0.070771Gc); Faults: 0 [rsx:0, spu:0]; ·! 0:00:08.111772 {PPU[0x1000008] Thread (NpBasicEventThread)} Thread time: 0.000000s (0.000666Gc); Faults: 0 [rsx:0, spu:0]; ·! 0:00:08.111797 {PPU[0x100000b] Thread (TrophyCheck)} Thread time: 0.000000s (0.000604Gc); Faults: 0 [rsx:0, spu:0]; ·! 0:00:08.111848 {PPU[0x1000002] Thread (SpursHdlr0)} Thread time: 0.000000s (0.000494Gc); Faults: 0 [rsx:0, spu:0]; ·! 0:00:08.112295 {VBlank Thread} Thread time: 0.000000s (0.027446Gc); Faults: 0 [rsx:0, spu:0]; ·! 0:00:08.112296 {RSX Decompiler Thread} Thread time: 0.000000s (0.028971Gc); Faults: 0 [rsx:0, spu:0]; ·! 0:00:08.112863 {Network Thread} Thread time: 0.000000s (0.046861Gc); Faults: 0 [rsx:0, spu:0]; ·! 0:00:08.115817 {cellAudio Thread} Thread time: 0.000000s (0.062536Gc); Faults: 0 [rsx:0, spu:0]; ·! 0:00:08.121796 All threads stopped... ·! 0:00:08.225922 Objects cleared... RE: Latest build crashes on exit - Ani - 02-27-2019 Missing log file What GPU and GPU drivers? RE: Latest build crashes on exit - RandomByte - 03-08-2019 I am also facing the same issue in RPCS3 v0.0.6-7830-4ea76def Alpha. If "Exit RPCS3 when process finishes" is checked and I exit the game, rpcs3 crashes. After unchecking "Exit RPCS3 when process finishes" closing games works normally and doesn't throw any errors. PS: For anyone else facing similar issue. This issue also effects installation of firmware. While Installing the latest firmware 4.84, firmware was installed correctly but rpcs3 crashed at the very end of "compiling PPUs". After unchecking "Exit RPCS3 when process finishes" firmware installed correctly and did not crash. |