Ratchet and Clank tools of destruction always crashes nvoglv64.dll - Printable Version +- RPCS3 Forums (https://forums.rpcs3.net) +-- Forum: Support & Issues (https://forums.rpcs3.net/forumdisplay.php?fid=17) +--- Forum: Support (https://forums.rpcs3.net/forumdisplay.php?fid=18) +--- Thread: Ratchet and Clank tools of destruction always crashes nvoglv64.dll (/showthread.php?tid=199952) |
Ratchet and Clank tools of destruction always crashes nvoglv64.dll - AluminumHaste - 01-07-2019 Game actually runs great on my system, but after a certain amount of time (1-2 minutes), the game always crashes on second planet. Log: https://drive.google.com/open?id=1_t6p4yldFdHywSe9SzJdlYw_OO02FIQn (7zip) PPU LLVM SPU LLVM Write Color Buffers: true Write Depth Buffer: true Everything else left at defaults GTX980ti Ryzen 2700x 16GB DDR4 @ 3400Mhz Intel 480GB SSD Faulting application name: rpcs3.exe, version: 0.0.0.0, time stamp: 0x5c31b523 Faulting module name: Qt5Core.dll, version: 5.11.2.0, time stamp: 0x5b99e9af Exception code: 0xc0000005 Fault offset: 0x00000000001c5d0b Faulting process id: 0x78c Faulting application start time: 0x01d4a634a5e2d5ce Faulting application path: C:\rpcs3-v0.0.5-7658-a13986ec_win64\rpcs3.exe Faulting module path: C:\rpcs3-v0.0.5-7658-a13986ec_win64\Qt5Core.dll Report Id: d39b7ae6-1228-11e9-adbb-7085c28962dc Vulkan info: C:\Windows\SysWOW64>vulkaninfo.exe ========== VULKANINFO ========== Vulkan Instance Version: 1.1.92 WARNING: [Loader Message] Code 0 : ReadDataFilesInRegistry: Registry lookup failed to get layer manifest files. WARNING: [Loader Message] Code 0 : loader_icd_scan: ICD JSON C:\Windows\SysWow64\amd-vulkan32.json does not have an 'api_vers ion' field. Instance Extensions: ==================== Instance Extensions count = 12 VK_EXT_debug_report : extension revision 9 VK_EXT_debug_utils : extension revision 1 VK_EXT_swapchain_colorspace : extension revision 3 VK_KHR_device_group_creation : extension revision 1 VK_KHR_external_fence_capabilities : extension revision 1 VK_KHR_external_memory_capabilities : extension revision 1 VK_KHR_external_semaphore_capabilities: extension revision 1 VK_KHR_get_physical_device_properties2: extension revision 1 VK_KHR_get_surface_capabilities2 : extension revision 1 VK_KHR_surface : extension revision 25 VK_KHR_win32_surface : extension revision 5 VK_NV_external_memory_capabilities : extension revision 1 Layers: count = 3 ======= VK_LAYER_LUNARG_standard_validation (LunarG Standard Validation Layer) Vulkan version 1.0.92, layer version 1 Layer Extensions count = 0 Devices count = 1 GPU id : 0 (GeForce GTX 980 Ti) Layer-Device Extensions count = 0 VK_LAYER_NV_optimus (NVIDIA Optimus layer) Vulkan version 1.1.95, layer version 1 Layer Extensions count = 0 Devices count = 1 GPU id : 0 (GeForce GTX 980 Ti) Layer-Device Extensions count = 0 VK_LAYER_VALVE_steam_overlay (Steam Overlay Layer) Vulkan version 1.1.73, layer version 1 Layer Extensions count = 0 Devices count = 1 GPU id : 0 (GeForce GTX 980 Ti) Layer-Device Extensions count = 0 Just as I write this I decided to try higher res and full screen and it lasted way longer. Got another crash, but different this time. Unhandled exception at 0x000007FED8B3CA59 (qwindows.dll) in rpcs3.exe: 0xC0000005: Access violation writing location 0x000000000F620D70. occurred |