RPCS3 Forums
Uncharted Waters Online [NPJB00060] - Printable Version

+- RPCS3 Forums (https://forums.rpcs3.net)
+-- Forum: PS3 Commercial Games (https://forums.rpcs3.net/forumdisplay.php?fid=4)
+--- Forum: Loadable (https://forums.rpcs3.net/forumdisplay.php?fid=8)
+--- Thread: Uncharted Waters Online [NPJB00060] (/showthread.php?tid=199817)



Uncharted Waters Online [NPJB00060] - Etokapa - 11-30-2018

Build: rpcs3-v0.0.5-7513-96cabead_win64
Status: Loadable (Black Screen 60FPS)

It's an online game but can't connect on RPCS3.


RE: Uncharted Waters Online [NPJB00060] - Ani - 10-27-2020

RPCS3 v0.0.12-11092-0a121e9d Alpha | HEAD | Firmware version: 4.86
Intel® Core™ i7-6700HQ CPU @ 2.60GHz | 8 Threads | 15.52 GiB RAM | TSC: 2.592GHz | AVX+ | FMA3 | TSX-FA

Status: Loadable

Tries to connect to dakol.koei.co.jp which returns a 404

   


RE: Uncharted Waters Online [NPJB00060] - Ani - 05-07-2022

I debugged this one a bit

It wants a custom server, not a generic standardised protocol like http/https/ftp, etc

It tries to connect at dakol.koei.co.jp on port 9071

Base version of the game sends "COMPLETE_CHECK 501341:16000\n"
Latest version of the game sends "VERSION2 5 501341:10000:1000000\n"

With a basic stub, clientside errors with

Because the server is busy
The latest version could not be obtained (2).
Please try again after a while

Needs serverside to be reverse engineered in order to progress, specially seeing as it is an online-only game


RE: Uncharted Waters Online [NPJB00060] - Gradius - 07-19-2022

Those few games who try to connect to another address, other than official Sony are evil and pointless.

Since is an online game only, I see no point to support this one.


RE: Uncharted Waters Online [NPJB00060] - Ani - 07-20-2022

This doesn't use Sony servers, it's a custom server implementation from Koei.
It will work if someone reverse engineers it and makes a custom server.