Uncharted Waters Online [NPJB00060] - Printable Version +- RPCS3 Forums (https://forums.rpcs3.net) +-- Forum: PS3 Commercial Games (https://forums.rpcs3.net/forumdisplay.php?fid=4) +--- Forum: Loadable (https://forums.rpcs3.net/forumdisplay.php?fid=8) +--- Thread: Uncharted Waters Online [NPJB00060] (/showthread.php?tid=199817) |
Uncharted Waters Online [NPJB00060] - Etokapa - 11-30-2018 Build: rpcs3-v0.0.5-7513-96cabead_win64 Status: Loadable (Black Screen 60FPS) It's an online game but can't connect on RPCS3. RE: Uncharted Waters Online [NPJB00060] - Ani - 10-27-2020 RPCS3 v0.0.12-11092-0a121e9d Alpha | HEAD | Firmware version: 4.86 Intel® Core i7-6700HQ CPU @ 2.60GHz | 8 Threads | 15.52 GiB RAM | TSC: 2.592GHz | AVX+ | FMA3 | TSX-FA Status: Loadable Tries to connect to dakol.koei.co.jp which returns a 404 RE: Uncharted Waters Online [NPJB00060] - Ani - 05-07-2022 I debugged this one a bit It wants a custom server, not a generic standardised protocol like http/https/ftp, etc It tries to connect at dakol.koei.co.jp on port 9071 Base version of the game sends "COMPLETE_CHECK 501341:16000\n" Latest version of the game sends "VERSION2 5 501341:10000:1000000\n" With a basic stub, clientside errors with Because the server is busy The latest version could not be obtained (2). Please try again after a while Needs serverside to be reverse engineered in order to progress, specially seeing as it is an online-only game RE: Uncharted Waters Online [NPJB00060] - Gradius - 07-19-2022 Those few games who try to connect to another address, other than official Sony are evil and pointless. Since is an online game only, I see no point to support this one. RE: Uncharted Waters Online [NPJB00060] - Ani - 07-20-2022 This doesn't use Sony servers, it's a custom server implementation from Koei. It will work if someone reverse engineers it and makes a custom server. |