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Samurai Warriors 4 [NPEB02062] - Printable Version

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+--- Thread: Samurai Warriors 4 [NPEB02062] (/showthread.php?tid=199802)



Samurai Warriors 4 [NPEB02062] - jenci8888 - 11-25-2018

Build: RPCS3 v0.0.5-7510-7f1cbb11

Status: Ingame

Issue: Poor performance 3D game due to race condition, but 2D full speed. (Pause game and main menu)

Errors:
If i set to "liblv2.sprx only" I'll get this: (You have to set automatic libaries)
F {rsx::thread} RSX: class std::runtime_error thrown: Possible data corruption on frame context storage detected


Interpreter: (7-10fps)
F {PPU[0x1000011] Thread (KtslAt3Decoder) [0x009867b0]} class std::runtime_error thrown: Locking failed (lwmutex=*0x39a002a8, owner=0x100000a)
(in file c:\projects\rpcs3\rpcs3\emu\cell\modules\sys_lwmutex_.cpp:179)

LLVM & ASJMIT (0.40-1.51fps) Also Interpreter "Precise" (5-7fps):
F {PPU[0x1000016] Thread (KtslAt3Decoder) [0x00526f70]} class std::runtime_error thrown: Locking failed (lwmutex=*0x39a002a8, owner=0x1000011)
(in file c:\projects\rpcs3\rpcs3\emu\cell\modules\sys_lwmutex_.cpp:179)
F {PPU[0x1000011] Thread (KtslAt3Decoder) [0x00526f70]} class std::runtime_error thrown: Locking failed (lwmutex=*0x39a002a8, owner=0x100000a)
(in file c:\projects\rpcs3\rpcs3\emu\cell\modules\sys_lwmutex_.cpp:179)


Screenshot:
[Image: K1Iowit.jpg]