Samurai Warriors 4 [NPEB02062] - Printable Version +- RPCS3 Forums (https://forums.rpcs3.net) +-- Forum: PS3 Commercial Games (https://forums.rpcs3.net/forumdisplay.php?fid=4) +--- Forum: Playable (https://forums.rpcs3.net/forumdisplay.php?fid=5) +--- Thread: Samurai Warriors 4 [NPEB02062] (/showthread.php?tid=199802) |
Samurai Warriors 4 [NPEB02062] - jenci8888 - 11-25-2018 Build: RPCS3 v0.0.5-7510-7f1cbb11 Status: Ingame Issue: Poor performance 3D game due to race condition, but 2D full speed. (Pause game and main menu) Errors: If i set to "liblv2.sprx only" I'll get this: (You have to set automatic libaries) F {rsx::thread} RSX: class std::runtime_error thrown: Possible data corruption on frame context storage detected Interpreter: (7-10fps) F {PPU[0x1000011] Thread (KtslAt3Decoder) [0x009867b0]} class std::runtime_error thrown: Locking failed (lwmutex=*0x39a002a8, owner=0x100000a) (in file c:\projects\rpcs3\rpcs3\emu\cell\modules\sys_lwmutex_.cpp:179) LLVM & ASJMIT (0.40-1.51fps) Also Interpreter "Precise" (5-7fps): F {PPU[0x1000016] Thread (KtslAt3Decoder) [0x00526f70]} class std::runtime_error thrown: Locking failed (lwmutex=*0x39a002a8, owner=0x1000011) (in file c:\projects\rpcs3\rpcs3\emu\cell\modules\sys_lwmutex_.cpp:179) F {PPU[0x1000011] Thread (KtslAt3Decoder) [0x00526f70]} class std::runtime_error thrown: Locking failed (lwmutex=*0x39a002a8, owner=0x100000a) (in file c:\projects\rpcs3\rpcs3\emu\cell\modules\sys_lwmutex_.cpp:179) Screenshot: |