RPCS3 Shader Caching - Printable Version +- RPCS3 Forums (https://forums.rpcs3.net) +-- Forum: Community (https://forums.rpcs3.net/forumdisplay.php?fid=1) +--- Forum: General Discussion (https://forums.rpcs3.net/forumdisplay.php?fid=16) +--- Thread: RPCS3 Shader Caching (/showthread.php?tid=199765) |
RPCS3 Shader Caching - themanuel - 11-14-2018 What type of shader caching technique is employed in RPCS3 compared to Dolphin and Cemu? From my limited experience launching a few games, it seems like the accumulated shader cache is lost or somehow reloaded whenever a game is closed and then reloaded. I'm not sure about this as I update RPCS3 almost every time I'm going to check progress on the same few games, but I do usually get the same shader caching pauses in the same places. In all, RPCS3 has made great strides since I started using it and even with shader cache pauses, the emulation is at a very enjoyable stage on the few games I've tried but I'm just curious as to how shader management works in RPCS3 and what future plans are. Regards to all. |