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GoldenEye 007: Reloaded [BLES01292] - Printable Version

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GoldenEye 007: Reloaded [BLES01292] - GrantKane - 08-04-2018

RPCS3 v0.0.5-7161-69af60749 Alpha | HEAD
Ingame with graphic bugs.
[Image: x5Ssq39.png]
[Image: Fkcv1vB.png]


RE: GoldenEye 007: Reloaded [BLES01292] - golyalpha - 02-03-2019

(08-04-2018, 01:05 AM)GrantKane Wrote: RPCS3 v0.0.5-7161-69af60749 Alpha | HEAD
Ingame with graphic bugs.

Anything special about your config? I'm running on default, Linux, and can't get past the black screen with framerate.
RPCS3 0.0.6-7776-8920eda3 Alpha
[Image: QO58RMB.png]


RE: GoldenEye 007: Reloaded [BLES01292] - davewuk - 09-08-2020

Goes in game without graphical glitches now but is unplayable on my humble specs (i5 6600k oc'd to 4.5ghz, 16gb RAM, GTX 970). I've not been able to find settings that make a difference to the performance yet, I think it will need an SPU MLAA patch before I can play it.


RE: GoldenEye 007: Reloaded [BLES01292] - Mew21 - 09-17-2020

this games is now playable on rpcs3-v0.0.12-10891-6540393d_win64 you need to turn on Disable ZCull Occlusion Queris in debug tab to fix the lighting gitch.

                                             


.gz   RPCS3.log.gz (Size: 772.7 KB / Downloads: 9)



RE: GoldenEye 007: Reloaded [BLES01292] - Ani - 09-23-2020

Moved back to Ingame for the same reason as the Demo on https://forums.rpcs3.net/thread-202306-post-312686.html#pid312686


RE: GoldenEye 007: Reloaded [BLES01292] - mr.matt.eastwood - 04-15-2021

(09-23-2020, 03:46 PM)Ani Wrote: Moved back to Ingame for the same reason as the Demo on https://forums.rpcs3.net/thread-202306-post-312686.html#pid312686

Hi everybody! New user here. Just wanted to chime in here. Game runs perfectly on my i7-4790K and GTX 1080 Ti, of course with the aforementioned caveat that the graphics debug option has to be set. I read the GitHub issue and hope there'll be a fix or workaround for that soon.

I can't get surround sound out of this game. I tried on Linux Mint and Windows 10, attempted all available audio out drivers and also tried the 7.1 and 5.1 downmix options. The game only plays in stereo. I was previously able to get 5.1 and 7.1, respectively, out of Dead Space and De Blob 2. Any suggestions here would be greatly appreciated.

Thanks again for all the amazing work, I hope to contribute more in the future.


RE: GoldenEye 007: Reloaded [BLES01292] - lunasmeow - 08-22-2021

Debug tab? What debug tab? Where is this tab, because I can't seem to find it. Can we get some instructions?


RE: GoldenEye 007: Reloaded [BLES01292] - Asinine - 09-23-2021

Debug option to disable zcull isn't needed anymore, ignore it. Use default settings (precise zcull on advanced tab) and the lighting glitch is fixed. Most likely playable, just waiting for a proper report.


RE: GoldenEye 007: Reloaded [BLES01292] - Rossa - 10-13-2021

RPCS3 Version: 0.0.18-12892-cd73d738 Alpha

Status: Playable



Played from start to finish at 4K resolution scale and 60FPS. Encountered no game breaking issues or big performance dips.

The pre-rendered cutscenes are probably the most notable issue. They're not smooth, looks like it's doubling all the frames; this can be fixed by limiting the game to 30FPS if you wanted to.


RE: GoldenEye 007: Reloaded [BLES01292] - mr.matt.eastwood - 11-03-2021

Note: still no surround sound. The game only plays in stereo. If there's anything I can do to help investigate and fix this issue, I will be very happy to contribute.