Two Worlds II GOTY [NPUB30804] - Printable Version +- RPCS3 Forums (https://forums.rpcs3.net) +-- Forum: PS3 Commercial Games (https://forums.rpcs3.net/forumdisplay.php?fid=4) +--- Forum: Ingame (https://forums.rpcs3.net/forumdisplay.php?fid=6) +--- Thread: Two Worlds II GOTY [NPUB30804] (/showthread.php?tid=198370) |
Two Worlds II GOTY [NPUB30804] - AMMAREN - 04-03-2018 ((Test on RPCS3 v0.0.5-6633-b0352d6ef Alpha)) Link Patreon for Help developer https://www.patreon.com/Nekotekina ------------------- Better in Vulkan -------------------- Movie : Super Slow Graphic : Super Slow and problems with graphic The log file:- NPUB30804 - [Two Worlds II GOTY].log.gz (Size: 688.14 KB / Downloads: 3) ___________________________________ CPU:- Intel I7-6800K @ 3.40 GHz (OverClock 4.5 GHz) GPU:- GTX 1080 Motherboards:- ASUS X-99A-II RAM:- 32.0 GB (2666 MHz) RE: Two Worlds II GOTY [NPUB30804] - Ysar - 03-26-2022 Playable RPCS3 v0.0.21-13378-e66d6a93 Alpha | HEAD Intel® Core i9-10900KF CPU @ 3.70GHz | 20 Threads | 31.88 GiB RAM | TSC: 3.696GHz | AVX+ | FMA3 Operating system: Windows, Major: 10, Minor: 0, Build: 19044, Service Pack: none, Compatibility mode: 0 Qt version: Compiled against Qt 5.15.2 | Run-time uses Qt 5.15.2 ·A 0:00:00.069761 {Vulkan Device Enumeration Thread} RSX: Found vulkan-compatible GPU: 'NVIDIA GeForce RTX 2080' running on driver 511.79.0.0 ·! 0:00:00.071454 CFG: Setting the default renderer to Vulkan. Default GPU: 'NVIDIA GeForce RTX 2080' Noticed a few graphical glitches, and FPS was around 25 the whole time, but it seemed playable. Only went through the very first section of the game though. Log: RPCS3.log.gz (Size: 798.57 KB / Downloads: 6) Screenshots: RE: Two Worlds II GOTY [NPUB30804] - cleverest - 03-29-2022 RPCS3 Version: 0.0.21-13380-98cee991 Alpha Default - Vulkan. Has this regressed in one version? Plays, but is covered horribly by a blue shadowy texture over everything. See example (on title, but also entire game graphics render like this, did I miss some crucial setting from the log above? It's defaults as much as I can tell...): *Edit: FIXED: Enabled Write Color Buffers under GPU, and Force CPU Blit Emulation under DEBUG, and now it looks normal. |