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Sleeping Dogs [NPUB30818] - Printable Version

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+--- Thread: Sleeping Dogs [NPUB30818] (/showthread.php?tid=198367)



Sleeping Dogs [NPUB30818] - AMMAREN - 04-03-2018

((Test on RPCS3 v0.0.5-6633-b0352d6ef Alpha))
Link Patreon for Help developer https://www.patreon.com/Nekotekina

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Better in Vulkan

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Graphic : Work.. But Slow
Music   : Work... But Slow

Tongue
The log file:-

.gz   NPUB30818 - [Sleeping Dogs].log.gz (Size: 1.08 MB / Downloads: 35)

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CPU:- Intel I7-6800K @ 3.40 GHz (OverClock 4.5 GHz)
GPU:- GTX 1080
Motherboards:- ASUS X-99A-II
RAM:- 32.0 GB (2666 MHz)


RE: Sleeping Dogs [NPUB30818] - swagford1780 - 08-21-2021

Game isn't playable when using Vulken. Will crash as soon as you reach the end of the first runway once gameplay starts (see screenshot) with the following error:

F SIG: Thread terminated due to fatal error: Dead FIFO commands queue state has been detected!
Try increasing "Driver Wake-Up Delay" setting in Advanced settings. Called from
(in file D:\a\1\s\rpcs3\Emu\RSX\RSXFIFO.cpp:426[:5], in function run_FIFO)
(in file D:\a\1\s\rpcs3\Emu\RSX\RSXThread.cpp:2561[:25], in function recover_fifo)

Tried increasing Driver Wake-Up Delay in 200 increments all the way to 2000 and nothing changed. Switching PPU and SPU decoders doesn't help either. Only seems to run in Open GL, and performance takes a hit in doing so. Saving the game after playing the opening scene in Open GL and then reloading using Vulken seems to work, but I've not made it that far into the game yet.