NIER [BLUS30481] Crashing RPCS3 - Printable Version +- RPCS3 Forums (https://forums.rpcs3.net) +-- Forum: Support & Issues (https://forums.rpcs3.net/forumdisplay.php?fid=17) +--- Forum: Support (https://forums.rpcs3.net/forumdisplay.php?fid=18) +--- Thread: NIER [BLUS30481] Crashing RPCS3 (/showthread.php?tid=198366) |
NIER [BLUS30481] Crashing RPCS3 - Distinct - 04-03-2018 RPCS3 v0.0.5-6626-717f2b0ac Alpha | HEAD Intel® Core i7-7700K CPU @ 5.00GHz | 8 Threads | 15.96 GiB RAM | AVX+ | TSX nVidia gtx 1080ti (driver 391.35) RPCS3 and iso on same SSD as Windows 10 x64 OS NIER BLUS30481 03.1500 EDIT: I found a surprise work around! On windows: Disabling Write Color Buffers let the loading finish and I was able to continue. However at all other times WCB should be enabled or the lighting can turn everything unplayable on transitions. I will continue testing the game. On Linux: had no issue with the door, regardless of color buffers. RPCS3 settings attempts (All crash when opening doors to left of attached save point and crash during loading screen) 1: Defaults (15-20 fps) CPU: PPU&SPU = Fastest, SPU threads= 1, Firmware= Load libv2.sprx only, Additional= Enable thread scheduler GPU: Renderer= Vulkan, Framelimit off, Default Resolution 720p, Additional= Write Color Buffer console: RSX Bit request denied because the destination region does not fit! pop-up: RPCS3 Fatal Error unhandled Win 32 exception 0xC0000005... https://i.imgur.com/f62ieCM.png 2: OpenGL attempt (10-15 fps) (no seg fault, just stuck on unanimated/froz CPU: PPU&SPU = Fastest, SPU threads= Auto, Firmware= Load libv2.sprx only, Additional= Enable thread scheduler GPU: Renderer= OpenGL, Framelimit off, Default Resolution 720p, Additional= Write Color Buffer console: RSX: Attempted to download rtt texture, but texture handle was invalid! (0xB3) 3. slow combatibility attempt (5 fps) CPU: PPU&SPU = Precise, SPU threads= Auto, Firmware= Load libv2.sprx only, Additional= Enable thread scheduler, enable SPU loop detection GPU: Renderer= Vulkan, Framelimit 30, Default Resolution 480p, Additional= Write Color Buffer, Gpu texture scaling, Strict Rendering, Vsync, Disable Vertex Cache Audio: disabled fatal error just like attempt 1 RSX Bit request denied because the destination region does not fit! Seperate issues: Any attempt to launch in Default Resolution 1080p anywhere in the game results crash on last shader/pipeline load F {PPU[0x100000e] Thread (cglu_render) [0x00f7c73c]} MEM: Access violation reading location 0x0 Was able to see outline of crates through a wall on way between areas with save points but I can provide no picture or nearby save. (known zcull issue like demons souls?) EDIT added screenshot of crate cull issue. https://i.imgur.com/GIv48TK.jpg Second EDIT: Seafront Lighthouse crashes in vulkan but works in opengl for me on linux. |