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inFamous: Festival of Blood [NPEA00322] - Printable Version

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+--- Thread: inFamous: Festival of Blood [NPEA00322] (/showthread.php?tid=198293)



inFamous: Festival of Blood [NPEA00322] - ViruzZ - 03-27-2018

RPCS3 v0.0.5-6579-a35bcb131 Alpha | HEAD
Intel® Core™ i7-8700K CPU @ 3.70GHz | 12 Threads | 31.94 GiB RAM | AVX+ | TSX

InGame using following settings



OpenGL/Vulkan
PPU: LLVM
SPU: Fast
Automatically load required libraries


RE: inFamous: Festival of Blood [NPEA00322] - yurinator557 - 12-27-2020

RPCS3 0.0.13-11480-e3dec420 Alpha

Status: Ingame

Works on default settings.
Can be beaten in one sitting without crashes.
Low performance, averages at 20fps, still has the texture flickering issue from inFamous 2.

Specs:

Ryzen 7 5800X
RTX 2070 Super
16GB DDR4-3600 CL18


RE: inFamous: Festival of Blood [NPEA00322] - icemann - 03-10-2021

With inFamous 1 & 2 fully played through in the emulator, it's now onto this one.

Assuming all goes well, will post links as I progress through it and edit this post.

Bugs / issues:
* Flickering textures - Happens everywhere. Though it may be a lighting related issue.
* Slow down - Oddly much more slow down in this one than in inFamous 2 even though it's the same engine
* Reloading to a checkpoint sometimes hangs the emulator - This happens in the first game as well. If you happen to fail a mission via dying or not meeting the conditions of it which results in a reload, this will sometimes cause the emulator to hang and give the error "Thread terminated due to fatal error: Failed to compile fragment shader" in the console, before both the game and the emulator close. This one happens A LOT in this game, where in inFamous 2 it only happened on occasion.

Due to how severe the save reloading issue is, I would put this game as "in-game".

Complete play through:

https://youtu.be/xeGPu9vHetE



Adding log file if it's use for anything.