Grand Theft Auto IV [BLUS30127] - Printable Version +- RPCS3 Forums (https://forums.rpcs3.net) +-- Forum: PS3 Commercial Games (https://forums.rpcs3.net/forumdisplay.php?fid=4) +--- Forum: Ingame (https://forums.rpcs3.net/forumdisplay.php?fid=6) +--- Thread: Grand Theft Auto IV [BLUS30127] (/showthread.php?tid=198289) |
Grand Theft Auto IV [BLUS30127] - GrantKane - 03-26-2018 RPCS3 v0.0.5-6592-a36acf49d Alpha | HEAD White screen only. RE: Grand Theft Auto 4 [BLUS30127] - hcorion - 03-31-2018 (03-26-2018, 08:48 PM)GrantKane Wrote: RPCS3 v0.0.5-6592-a36acf49d Alpha | HEAD Please retest with latest master, I think https://github.com/RPCS3/rpcs3/pull/3918 should fix the issue encountered here. RE: Grand Theft Auto 4 [BLUS30127] - GrantKane - 04-04-2018 RPCS3 v0.0.5-6633-b0352d6ef Alpha | HEAD Same result. RE: Grand Theft Auto 4 [BLUS30127] - Asinine - 05-05-2018 RPCS3 v0.0.5-6675-bd1d4de42 Alpha Ingame requires game update or it will not boot properly. Also you will want to use SPU Interpreter (Precise) or you will fall through the map but this does kill performance. RE: Grand Theft Auto IV [BLUS30127] - drhycodan - 07-07-2020 This game used to be playable but the latest releases have these lines on the screen. Can someone fix this? RE: Grand Theft Auto IV [BLUS30127] - MadMike - 07-10-2020 rpcs3-v0.0.11-10645-282b0067_linux64 PC: Linux Debian 11 Bullseye , kernel 5.7.7 , Ryzen 2400G , 16gb , nvme 128gb RPCS: llvm , llvm , Vulkan , limit 30 fps , Faudio Game: BLUS30127 Grand Theft Auto 4 Gfx: OK Sound: laggy Status: Ingame (NOT Playable) fps: ~ 20 cpu: 100 % ram: ~ 1 g Comment: When the game start after cut scene. The car fall through the map... That's all you can do. As said SPU Interpreter (Precise) does work but kill performance. linux user can use this cmd to zip log file cd /home/$user/.cache/rpcs3/ 7z -mx=1 a /"$HOME"/Desktop/RPCS3.log.7z RPCS3.log RE: Grand Theft Auto IV [BLUS30127] - drhycodan - 08-14-2020 All you have to do is enable accurate xfloat. The game is playable but for some reason, whenever I am inside a car the audio starts to stutter even though I am running full speed. As soon as I am on the foot again, the audio stuttering stops. I tried disabling SPU loop detection and enabling time stretching but neither helps. RE: Grand Theft Auto IV [BLUS30127] - Mew21 - 08-14-2020 (08-14-2020, 01:06 AM)drhycodan Wrote: All you have to do is enable accurate xfloat. The game is playable but for some reason, whenever I am inside a car the audio starts to stutter even though I am running full speed. As soon as I am on the foot again, the audio stuttering stops. I tried disabling SPU loop detection and enabling time stretching but neither helps. The game is not playable on a ryzen 9 4900hs rtx 2060 max q fps is 20 to 30fps RE: Grand Theft Auto IV [BLUS30127] - lastkill - 04-25-2024 RPCS3 v0.0.31-16374-862727e9 Alpha | master NPCs and various objects have a strange looking outline at specific angles in outdoor scenes, appears to be some kind of like specular highlight but not looking quite right. |